mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 23:31:56 +00:00
e2f5e8fe34
We'll need 'common' for something else.
129 lines
2.2 KiB
C++
129 lines
2.2 KiB
C++
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struct CacheNode
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{
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size_t size;
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CacheNode *next, *prev;
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int lockCount;
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int lastusetick; // This is to ensure that a node lives for the duration of the frame it is last axxessed on
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virtual ~CacheNode();
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virtual void Purge() = 0; // needs to be implemented by the child class to allow different types of menory to be used.
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};
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class Cache
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{
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size_t maxSize;
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size_t currentSize;
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CacheNode purgeHead;
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int currenttick;
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public:
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Cache()
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{
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maxSize = 100'000'000;
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currentSize = 0;
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purgeHead = { 0, &purgeHead, &purgeHead, 0 };
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}
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SetSize(size_t newsize)
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{
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if (newsize < maxSize) Purge();
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maxSize = newsize;
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}
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void AddToPurgeList(CacheNode *h)
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{
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h->prev = purgeHead.prev;
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purgeHead.prev->next = h;
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h->next = &purgeHead;
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purgeHead.prev = h;
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}
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void RemoveFromPurgeList(CacheNode *h)
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{
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h->prev->next = h->next;
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h->next->prev = h->prev;
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}
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void Alloc(CacheNode *h)
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{
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currentSize += h->size;
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if (currentSize > maxSize)
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{
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Purge();
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}
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AddToPurgeList(h);
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}
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void Release(CacheNode *h)
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{
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currentSize -= h->size;
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RemoveFromPurgeList(h);
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}
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void Validata(CacheNode *h)
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{
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if (h->LockCount == 0)
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{
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// Move node to the top of the linked list.
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RemoveFromPurgeList(h);
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AddToPurgeList(h);
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}
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}
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void *Lock(CacheNode *h)
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{
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// This merely locks the node. Allocation must be reported separately.
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assert(h != NULL);
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if (h->lockCount == 0)
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{
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RemoveFromPurgeList(h);
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}
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h->lockCount++;
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return h->ptr;
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}
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void Unlock(CacheNode *h)
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{
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assert(h != NULL);
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if (h->lockCount > 0)
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{
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h->lockCount--;
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if (h->lockCount == 0)
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{
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AddToPurgeList();
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if (currentSize > maxSize)
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{
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Release(h);
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h->Purge();
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}
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}
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}
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}
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void PurgeCache(bool all = false)
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{
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// Do not delete from the list while it's being iterated. Better store in a temporary list and delete from there.
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TArray<CacheNode *> nodesToPurge(10);
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int purgeSize = 0;
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for (CacheNode *node = purgeHead.next; node != &purgeHead; node = node->next)
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{
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if (node->lastusetick < currenttick)
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{
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nodesToPurge.Push(npde);
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purgeSize += node->size;
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if (currentSize - purgeSize < maxSize && !all) break;
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}
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}
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for (auto h : nodesToPurge)
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{
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Release(h);
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h->Purge();
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}
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}
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};
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