raze-gles/source/core
Christoph Oelckers 797640c494 - use ZDoom's memory allocation wrapper instead of EDuke's.
This simply plays nicer with the compiler's diagnostics.
2020-04-12 08:30:38 +02:00
..
2d - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
console - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
filesystem - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
fonts - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
input - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
menu - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
music - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
rendering - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
sound - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
textures - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
utility - use ZDoom's memory allocation wrapper instead of EDuke's. 2020-04-12 08:30:38 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
compositesaveame.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - use ZDoom's memory allocation wrapper instead of EDuke's. 2020-04-12 08:30:38 +02:00
gamecontrol.h - use ZDoom's memory allocation wrapper instead of EDuke's. 2020-04-12 08:30:38 +02:00
gamecvars.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamecvars.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
i_specialpaths.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
initfs.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
inputstate.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
inputstate.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
rts.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
screenshot.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
searchpaths.cpp - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
secrets.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serializer.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serializer.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
st_start.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statistics.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00