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0aa5db7969
* subprojects fpr game frontends added and unsigned char option put into global flags.
42 lines
No EOL
1,005 B
C++
42 lines
No EOL
1,005 B
C++
#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <windows.h> // Ugh... This needs to go away but since some of the headers pull it in the compilation is creepingly slow without this.
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#ifdef min
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#undef min
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#undef max
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#endif
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <float.h>
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#include <math.h>
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#include <limits.h>
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#include <stdarg.h>
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#include <errno.h>
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#include <ctype.h>
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#include <stdint.h>
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#include <new>
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#include <algorithm>
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#include <forward_list>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <cassert>
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#ifdef _MSC_VER
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#include <direct.h>
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#include <io.h>
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#endif // _MSC_VER
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#include <limits>
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#include <memory>
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#include <tuple>
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#include <vector>
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#include <utility>
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#include <functional>
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#include <algorithm>
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// These two headers get included nearly everywhere so it doesn't matter if changing them forces a few more recompiles.
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// The overall savings from PCHing them are more significant.
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//#include "tarray.h"
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//#include "zstring.h"
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