mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 16:40:40 +00:00
564 lines
No EOL
16 KiB
C++
564 lines
No EOL
16 KiB
C++
/*
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** screenjob.cpp
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**
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** Generic asynchronous screen display
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "types.h"
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#include "build.h"
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#include "screenjob.h"
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#include "i_time.h"
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#include "v_2ddrawer.h"
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#include "animlib.h"
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#include "v_draw.h"
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#include "s_soundinternal.h"
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#include "animtexture.h"
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#include "gamestate.h"
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#include "razemenu.h"
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#include "raze_sound.h"
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#include "SmackerDecoder.h"
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#include "movie/playmve.h"
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#include "gamecontrol.h"
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#include <vpx/vpx_decoder.h>
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#include <vpx/vp8dx.h>
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#include "raze_music.h"
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#include "vm.h"
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#include "mapinfo.h"
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static DObject* runner;
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static SummaryInfo sinfo;
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static PClass* runnerclass;
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static PType* runnerclasstype;
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static PType* maprecordtype;
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static PType* summaryinfotype;
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static CompletionFunc completion;
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static int ticks;
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static SummaryInfo summaryinfo;
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void Job_Init()
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{
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static bool done = false;
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if (!done)
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{
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done = true;
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GC::AddMarkerFunc([] { GC::Mark(runner); });
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}
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runnerclass = PClass::FindClass("ScreenJobRunner");
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if (!runnerclass) I_FatalError("ScreenJobRunner not defined");
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runnerclasstype = NewPointer(runnerclass);
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maprecordtype = NewPointer(NewStruct("MapRecord", nullptr, true));
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summaryinfotype = NewPointer(NewStruct("SummaryInfo", nullptr, true));
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static VMFunction* LookupFunction(const char* qname, bool validate = true)
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{
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size_t p = strcspn(qname, ".");
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if (p == 0) I_Error("Call to undefined function %s", qname);
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FString clsname(qname, p);
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FString funcname = qname + p + 1;
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auto func = PClass::FindFunction(clsname, funcname);
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if (func == nullptr) I_Error("Call to undefined function %s", qname);
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if (validate)
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{
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// these conditions must be met by all functions for this interface.
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if (func->Proto->ReturnTypes.Size() != 0) I_Error("Bad cutscene function %s. Return value not allowed", qname);
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if (func->ImplicitArgs != 0) I_Error("Bad cutscene function %s. Must be static", qname);
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}
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return func;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void CallCreateFunction(const char* qname, DObject* runner)
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{
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auto func = LookupFunction(qname);
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if (func->Proto->ArgumentTypes.Size() != 1) I_Error("Bad cutscene function %s. Must receive precisely one argument.", qname);
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if (func->Proto->ArgumentTypes[0] != runnerclasstype) I_Error("Bad cutscene function %s. Must receive ScreenJobRunner reference.", qname);
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VMValue val = runner;
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VMCall(func, &val, 1, nullptr, 0);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void CallCreateMapFunction(const char* qname, DObject* runner, MapRecord* map)
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{
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auto func = LookupFunction(qname);
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if (func->Proto->ArgumentTypes.Size() == 1) return CallCreateFunction(qname, runner); // accept functions without map parameter as well here.
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if (func->Proto->ArgumentTypes.Size() != 2) I_Error("Bad map-cutscene function %s. Must receive precisely two arguments.", qname);
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if (func->Proto->ArgumentTypes[0] != runnerclasstype && func->Proto->ArgumentTypes[1] != maprecordtype)
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I_Error("Bad cutscene function %s. Must receive ScreenJobRunner and MapRecord reference.", qname);
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VMValue val[2] = { runner, map };
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VMCall(func, val, 2, nullptr, 0);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void CallCreateSummaryFunction(const char* qname, DObject* runner, MapRecord* map, SummaryInfo* info, MapRecord* map2)
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{
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auto func = LookupFunction(qname);
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auto s = func->Proto->ArgumentTypes.Size();
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auto at = func->Proto->ArgumentTypes.Data();
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if (s != 3 && s != 4) I_Error("Bad map-cutscene function %s. Must receive precisely three or four arguments.", qname);
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if (at[0] != runnerclasstype && at[1] != maprecordtype && at[2] != summaryinfotype && (s == 3 || at[3] == maprecordtype))
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I_Error("Bad cutscene function %s. Must receive ScreenJobRunner, MapRecord and SummaryInfo reference,", qname);
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if (info) summaryinfo = *info; // must be copied to a persistent location.
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else summaryinfo = {};
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VMValue val[] = { runner, map, &summaryinfo, map2 };
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VMCall(func, val, s, nullptr, 0);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DObject* CreateRunner(bool clearbefore = true)
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{
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auto obj = runnerclass->CreateNew();
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auto func = LookupFunction("ScreenJobRunner.Init", false);
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VMValue val[3] = { obj, clearbefore, false };
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VMCall(func, val, 3, nullptr, 0);
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return obj;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void AddGenericVideo(DObject* runner, const FString& fn, int soundid, int fps)
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{
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auto obj = runnerclass->CreateNew();
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auto func = LookupFunction("ScreenJobRunner.AddGenericVideo", false);
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VMValue val[] = { runner, &fn, soundid, fps };
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VMCall(func, val, 4, nullptr, 0);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void CutsceneDef::Create(DObject* runner)
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{
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if (function.IsNotEmpty())
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{
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CallCreateFunction(function, runner);
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}
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else if (video.IsNotEmpty())
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{
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AddGenericVideo(runner, video, GetSound(), framespersec);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool CutsceneDef::Create(DObject* runner, MapRecord* map, bool transition)
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{
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if (!transition && transitiononly) return false;
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if (function.CompareNoCase("none") == 0)
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return true; // play nothing but return as being validated
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if (function.IsNotEmpty())
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{
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CallCreateMapFunction(function, runner, map);
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return true;
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}
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else if (video.IsNotEmpty())
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{
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AddGenericVideo(runner, video, GetSound(), framespersec);
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return true;
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DeleteScreenJob()
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{
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if (runner) runner->Destroy();
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runner = nullptr;
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}
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void EndScreenJob()
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{
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DeleteScreenJob();
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if (completion) completion(false);
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completion = nullptr;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool ScreenJobResponder(event_t* ev)
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{
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if (ev->type == EV_KeyDown)
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{
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// We never reach the key binding checks in G_Responder, so for the console we have to check for ourselves here.
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auto binding = Bindings.GetBinding(ev->data1);
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if (binding.CompareNoCase("toggleconsole") == 0)
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{
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C_ToggleConsole();
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return true;
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}
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}
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FInputEvent evt = ev;
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if (runner)
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{
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IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, OnEvent)
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{
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int result = 0;
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VMValue parm[] = { runner, &evt };
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VMReturn ret(&result);
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VMCall(func, parm, 2, &ret, 1);
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return result;
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}
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool ScreenJobTick()
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{
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ticks++;
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if (runner)
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{
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IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, OnTick)
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{
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int result = 0;
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VMValue parm[] = { runner };
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VMReturn ret(&result);
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VMCall(func, parm, 1, &ret, 1);
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return result;
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}
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void ScreenJobDraw()
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{
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double smoothratio = I_GetTimeFrac();
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if (runner)
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{
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twod->ClearScreen();
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IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, RunFrame)
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{
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VMValue parm[] = { runner, smoothratio };
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VMCall(func, parm, 2, nullptr, 0);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool ScreenJobValidate()
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{
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if (runner)
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{
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IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, Validate)
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{
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int res;
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VMValue parm[] = { runner };
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VMReturn ret(&res);
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VMCall(func, parm, 2, &ret, 1);
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return res;
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}
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool StartCutscene(CutsceneDef& cs, int flags, const CompletionFunc& completion_)
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{
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if ((cs.function.IsNotEmpty() || cs.video.IsNotEmpty()) && cs.function.CompareNoCase("none") != 0)
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{
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completion = completion_;
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runner = CreateRunner();
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GC::WriteBarrier(runner);
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try
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{
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cs.Create(runner);
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if (!ScreenJobValidate())
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{
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runner->Destroy();
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runner = nullptr;
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return false;
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}
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if (flags & SJ_DELAY) intermissiondelay = 10; // need to wait a bit at the start to let the timer catch up.
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else intermissiondelay = 0;
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gameaction = (flags & SJ_BLOCKUI) ? ga_intro : ga_intermission;
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}
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catch (...)
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{
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if (runner) runner->Destroy();
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runner = nullptr;
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throw;
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}
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return true;
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}
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return false;
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}
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bool StartCutscene(const char* s, int flags, const CompletionFunc& completion)
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{
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CutsceneDef def;
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def.function = s;
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return StartCutscene(def, 0, completion);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic)
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{
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Mus_Stop();
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FX_StopAllSounds(); // JBF 20031228
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if (userConfig.nologo)
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{
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gameaction = def_ga;
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}
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else
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{
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if (!StartCutscene(globalCutscenes.Intro, SJ_BLOCKUI|SJ_DELAY, [=](bool) {
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gameaction = complete_ga;
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})) gameaction = def_ga;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void ShowScoreboard(int numplayers, const CompletionFunc& completion_)
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{
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completion = completion_;
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runner = CreateRunner();
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GC::WriteBarrier(runner);
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const char* qname = globalCutscenes.MPSummaryScreen;
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auto func = LookupFunction(qname);
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if (func->Proto->ArgumentTypes.Size() != 2) I_Error("Bad map-cutscene function %s. Must receive precisely two arguments.", qname);
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if (func->Proto->ArgumentTypes[0] != runnerclasstype && func->Proto->ArgumentTypes[1] != TypeSInt32)
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I_Error("Bad cutscene function %s. Must receive ScreenJobRunner reference and integer.", qname);
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VMValue val[2] = { runner, numplayers };
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VMCall(func, val, 2, nullptr, 0);
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if (!ScreenJobValidate())
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{
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runner->Destroy();
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runner = nullptr;
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if (completion) completion(false);
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completion = nullptr;
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return;
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}
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gameaction = ga_intermission;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, CompletionFunc completion_)
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{
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completion = completion_;
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runner = CreateRunner();
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GC::WriteBarrier(runner);
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// retrieve cluster relations for cluster-based cutscenes.
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ClusterDef* fromcluster = nullptr, *tocluster = nullptr;
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if (fromMap) fromcluster = FindCluster(fromMap->cluster);
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if (toMap) tocluster = FindCluster(toMap->cluster);
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if (fromcluster == tocluster) fromcluster = tocluster = nullptr;
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try
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{
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if (fromMap)
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{
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if (!fromMap->outro.Create(runner, fromMap, !!toMap))
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{
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if (fromcluster == nullptr || !fromcluster->outro.Create(runner, fromMap, !!toMap))
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globalCutscenes.DefaultMapOutro.Create(runner, fromMap, !!toMap);
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}
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}
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if (fromMap || (g_gameType & GAMEFLAG_PSEXHUMED))
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CallCreateSummaryFunction(globalCutscenes.SummaryScreen, runner, fromMap, info, toMap);
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if (toMap)
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{
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if (!toMap->intro.Create(runner, toMap, !!fromMap))
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{
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if (tocluster == nullptr || !tocluster->intro.Create(runner, toMap, !!fromMap))
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globalCutscenes.DefaultMapIntro.Create(runner, toMap, !!fromMap);
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}
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// Skip the load screen if the level is started from the console.
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// In this case the load screen is not helpful as it blocks the actual level start,
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// requiring closing and reopening the console first before entering any commands that need the level.
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if (ConsoleState == c_up || ConsoleState == c_rising)
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globalCutscenes.LoadingScreen.Create(runner, toMap, true);
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}
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else if (isShareware())
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{
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globalCutscenes.SharewareEnd.Create(runner);
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}
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if (!ScreenJobValidate())
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{
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runner->Destroy();
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runner = nullptr;
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if (completion) completion(false);
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completion = nullptr;
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return;
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}
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gameaction = ga_intermission;
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}
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catch (...)
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{
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if (runner) runner->Destroy();
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runner = nullptr;
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throw;
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}
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}
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CCMD(testcutscene)
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{
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if (argv.argc() < 2)
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{
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Printf("Usage: testcutscene <buildfunction>\n");
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return;
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}
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try
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{
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if (StartCutscene(argv[1], 0, [](bool) {}))
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{
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C_HideConsole();
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}
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}
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catch (const CRecoverableError& err)
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{
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Printf(TEXTCOLOR_RED "Unable to play cutscene: %s\n", err.what());
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}
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}
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/*
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Blood:
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if (!userConfig.nologo && gGameOptions.nGameType == 0) playlogos();
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else
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{
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gameaction = ga_mainmenu;
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}
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RunScreenJob(jobs, [](bool) {
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Mus_Stop();
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gameaction = ga_mainmenu;
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}, SJ_BLOCKUI);
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Exhumed:
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if (!userConfig.nologo) DoTitle([](bool) { gameaction = ga_mainmenu; });
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else gameaction = ga_mainmenu;
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SW:
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if (!userConfig.nologo) Logo([](bool)
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{
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gameaction = ga_mainmenunostopsound;
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});
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else gameaction = ga_mainmenu;
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*/ |