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https://github.com/ZDoom/raze-gles.git
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1a5e64329f
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2004-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "filesystem.h"
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#include "textures.h"
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#include "skyboxtexture.h"
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#include "bitmap.h"
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::FSkyBox(const char *name)
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: FTexture(name)
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{
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bSkybox = true;
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fliptop = false;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FBitmap FSkyBox::GetBgraBitmap(PalEntry *p, int *trans)
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{
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return faces[0]->GetBgraBitmap(p, trans);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FImageSource *FSkyBox::GetImage() const
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{
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return faces[0]->GetImage();
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}
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