raze-gles/source/common/gamecontrol.h

117 lines
3.4 KiB
C++

#pragma once
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "c_cvars.h"
#include "zstring.h"
#include "inputstate.h"
#include "gamecvars.h"
extern FString currentGame;
class FArgs;
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
void CONFIG_Init();
void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy=false);
int32_t CONFIG_FunctionNameToNum(const char* func);
const char* CONFIG_FunctionNumToName(int32_t func);
const char* CONFIG_FunctionNumToRealName(int32_t func);
void CONFIG_ReplaceButtonName(int num, const char* text);
void CONFIG_DeleteButtonName(int num);
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
// I am not sure if anything below will survive for long...
#define MAXMOUSEAXES 2
#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
// default mouse scale
#define DEFAULTMOUSEANALOGUESCALE 65536
// default joystick settings
#define DEFAULTJOYSTICKANALOGUESCALE 65536
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
extern int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
extern int32_t MouseAnalogueAxes[MAXMOUSEAXES];
extern int32_t MouseAnalogueScale[MAXMOUSEAXES];
extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
extern int32_t JoystickAnalogueAxes[MAXJOYAXES];
extern int32_t JoystickAnalogueScale[MAXJOYAXES];
extern int32_t JoystickAnalogueDead[MAXJOYAXES];
extern int32_t JoystickAnalogueSaturate[MAXJOYAXES];
extern int32_t JoystickAnalogueInvert[MAXJOYAXES];
int32_t CONFIG_AnalogNameToNum(const char* func);
const char* CONFIG_AnalogNumToName(int32_t func);
void CONFIG_SetupMouse(void);
void CONFIG_SetupJoystick(void);
void CONFIG_WriteControllerSettings();
void CONFIG_InitMouseAndController();
void CONFIG_SetGameControllerDefaultsStandard();
void CONFIG_SetGameControllerDefaultsPro();
void CONFIG_SetGameControllerDefaultsClear();
FString CONFIG_GetBoundKeyForLastInput(int gameFunc);
int osdcmd_bind(osdcmdptr_t parm);
int osdcmd_unbindall(osdcmdptr_t);
int osdcmd_unbind(osdcmdptr_t parm);
extern FStringCVar* const CombatMacros[];
void CONFIG_ReadCombatMacros();
int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4);
int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);
struct UserConfig
{
FString gamegrp;
FString CommandMap;
FString DefaultDef;
FString DefaultCon;
FString CommandDemo;
FString CommandName;
FString CommandIni;
std::unique_ptr<FArgs> AddDefs;
std::unique_ptr<FArgs> AddCons;
std::unique_ptr<FArgs> AddFiles;
std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
std::unique_ptr<FArgs> AddArt;
bool nomonsters = false;
bool nosound = false;
bool nomusic = false;
bool nologo = false;
int setupstate = -1;
int netPort = 0; // g_netPort = Batoi(argv[i + 1]);
int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE;
FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE;
FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword));
void ProcessOptions();
};
extern UserConfig userConfig;
inline bool MusicEnabled()
{
return mus_enabled && !userConfig.nomusic;
}
inline bool SoundEnabled()
{
return snd_enabled && !userConfig.nosound;
}