raze-gles/source
Christoph Oelckers 75c76ccf66 - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
With pointers to coordinates the sound engine cannot work, so this had to be changed globally.
2019-12-18 11:09:01 +01:00
..
audiolib - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
blood - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
build - SW sound WIP 2019-12-17 23:25:07 +01:00
common - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
duke3d - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - SW sound WIP 2019-12-17 23:25:07 +01:00
rr - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
sw - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt - SW sound WIP 2019-12-17 23:25:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00