raze-gles/source
Christoph Oelckers 73e64ff0b2 - added ZDoom's keybinding class and some needed support code.
Not hooked up yet with the game.
2019-11-03 18:19:29 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - consolidation of exit and quit CCMDs. 2019-11-03 13:31:03 +01:00
build - do not use the command line but the module filename to create the progdir path. 2019-11-03 13:39:42 +01:00
common - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
duke3d - do not use the command line but the module filename to create the progdir path. 2019-11-03 13:39:42 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - fixed keybind setup. 2019-11-02 20:13:00 +01:00
platform - do not use the command line but the module filename to create the progdir path. 2019-11-03 13:39:42 +01:00
rr - fixed: lump filters without any dot in the name did not work. 2019-11-03 15:54:18 +01:00
sw - made the game interfaces classes instead of function pointer lists because that is far better at error catching. 2019-11-03 12:32:58 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00