raze-gles/polymer/eduke32/build
hendricks266 735405ed7a sdlayer: Call SDL_StopTextInput immediately after initialization so IMEs do not interfere with gameplay keypresses.
An example of is on Mac, where holding the 'A' key caused a small overlay with accented forms of the character to appear.

git-svn-id: https://svn.eduke32.com/eduke32@5969 1a8010ca-5511-0410-912e-c29ae57300e0
2016-12-26 06:02:41 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Add newlines at EOF to files that need them. 2016-12-26 06:02:01 +00:00
src sdlayer: Call SDL_StopTextInput immediately after initialization so IMEs do not interfere with gameplay keypresses. 2016-12-26 06:02:41 +00:00
Makefile.deps Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00