raze-gles/libraries/game-music-emu/gme/Nes_Oscs.cpp
Christoph Oelckers 718112a8fe - added external libraries for music format playback and decompression from GZDoom.
Currently none of these is being used, but eventually they will, once more code gets ported over.
So it's better to have them right away and avoid editing the project file too much, only to revert that later.
2019-09-22 08:59:48 +02:00

551 lines
12 KiB
C++

// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// Nes_Osc
void Nes_Osc::clock_length( int halt_mask )
{
if ( length_counter && !(regs [0] & halt_mask) )
length_counter--;
}
void Nes_Envelope::clock_envelope()
{
int period = regs [0] & 15;
if ( reg_written [3] ) {
reg_written [3] = false;
env_delay = period;
envelope = 15;
}
else if ( --env_delay < 0 ) {
env_delay = period;
if ( envelope | (regs [0] & 0x20) )
envelope = (envelope - 1) & 15;
}
}
int Nes_Envelope::volume() const
{
return length_counter == 0 ? 0 : (regs [0] & 0x10) ? (regs [0] & 15) : envelope;
}
// Nes_Square
void Nes_Square::clock_sweep( int negative_adjust )
{
int sweep = regs [1];
if ( --sweep_delay < 0 )
{
reg_written [1] = true;
int period = this->period();
int shift = sweep & shift_mask;
if ( shift && (sweep & 0x80) && period >= 8 )
{
int offset = period >> shift;
if ( sweep & negate_flag )
offset = negative_adjust - offset;
if ( period + offset < 0x800 )
{
period += offset;
// rewrite period
regs [2] = period & 0xFF;
regs [3] = (regs [3] & ~7) | ((period >> 8) & 7);
}
}
}
if ( reg_written [1] ) {
reg_written [1] = false;
sweep_delay = (sweep >> 4) & 7;
}
}
// TODO: clean up
inline nes_time_t Nes_Square::maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period )
{
nes_time_t remain = end_time - time;
if ( remain > 0 )
{
int count = (remain + timer_period - 1) / timer_period;
phase = (phase + count) & (phase_range - 1);
time += (blargg_long) count * timer_period;
}
return time;
}
void Nes_Square::run( nes_time_t time, nes_time_t end_time )
{
const int period = this->period();
const int timer_period = (period + 1) * 2;
if ( !output )
{
delay = maintain_phase( time + delay, end_time, timer_period ) - end_time;
return;
}
output->set_modified();
int offset = period >> (regs [1] & shift_mask);
if ( regs [1] & negate_flag )
offset = 0;
const int volume = this->volume();
if ( volume == 0 || period < 8 || (period + offset) >= 0x800 )
{
if ( last_amp ) {
synth.offset( time, -last_amp, output );
last_amp = 0;
}
time += delay;
time = maintain_phase( time, end_time, timer_period );
}
else
{
// handle duty select
int duty_select = (regs [0] >> 6) & 3;
int duty = 1 << duty_select; // 1, 2, 4, 2
int amp = 0;
if ( duty_select == 3 ) {
duty = 2; // negated 25%
amp = volume;
}
if ( phase < duty )
amp ^= volume;
{
int delta = update_amp( amp );
if ( delta )
synth.offset( time, delta, output );
}
time += delay;
if ( time < end_time )
{
Blip_Buffer* const output = this->output;
const Synth& synth = this->synth;
int delta = amp * 2 - volume;
int phase = this->phase;
do {
phase = (phase + 1) & (phase_range - 1);
if ( phase == 0 || phase == duty ) {
delta = -delta;
synth.offset_inline( time, delta, output );
}
time += timer_period;
}
while ( time < end_time );
last_amp = (delta + volume) >> 1;
this->phase = phase;
}
}
delay = time - end_time;
}
// Nes_Triangle
void Nes_Triangle::clock_linear_counter()
{
if ( reg_written [3] )
linear_counter = regs [0] & 0x7F;
else if ( linear_counter )
linear_counter--;
if ( !(regs [0] & 0x80) )
reg_written [3] = false;
}
inline int Nes_Triangle::calc_amp() const
{
int amp = phase_range - phase;
if ( amp < 0 )
amp = phase - (phase_range + 1);
return amp;
}
// TODO: clean up
inline nes_time_t Nes_Triangle::maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period )
{
nes_time_t remain = end_time - time;
if ( remain > 0 )
{
int count = (remain + timer_period - 1) / timer_period;
phase = ((unsigned) phase + 1 - count) & (phase_range * 2 - 1);
phase++;
time += (blargg_long) count * timer_period;
}
return time;
}
void Nes_Triangle::run( nes_time_t time, nes_time_t end_time )
{
const int timer_period = period() + 1;
if ( !output )
{
time += delay;
delay = 0;
if ( length_counter && linear_counter && timer_period >= 3 )
delay = maintain_phase( time, end_time, timer_period ) - end_time;
return;
}
output->set_modified();
// to do: track phase when period < 3
// to do: Output 7.5 on dac when period < 2? More accurate, but results in more clicks.
int delta = update_amp( calc_amp() );
if ( delta )
synth.offset( time, delta, output );
time += delay;
if ( length_counter == 0 || linear_counter == 0 || timer_period < 3 )
{
time = end_time;
}
else if ( time < end_time )
{
Blip_Buffer* const output = this->output;
int phase = this->phase;
int volume = 1;
if ( phase > phase_range ) {
phase -= phase_range;
volume = -volume;
}
do {
if ( --phase == 0 ) {
phase = phase_range;
volume = -volume;
}
else {
synth.offset_inline( time, volume, output );
}
time += timer_period;
}
while ( time < end_time );
if ( volume < 0 )
phase += phase_range;
this->phase = phase;
last_amp = calc_amp();
}
delay = time - end_time;
}
// Nes_Dmc
void Nes_Dmc::reset()
{
address = 0;
dac = 0;
buf = 0;
bits_remain = 1;
bits = 0;
buf_full = false;
silence = true;
next_irq = Nes_Apu::no_irq;
irq_flag = false;
irq_enabled = false;
Nes_Osc::reset();
period = 0x1AC;
}
void Nes_Dmc::recalc_irq()
{
nes_time_t irq = Nes_Apu::no_irq;
if ( irq_enabled && length_counter )
irq = apu->last_dmc_time + delay +
((length_counter - 1) * 8 + bits_remain - 1) * nes_time_t (period) + 1;
if ( irq != next_irq ) {
next_irq = irq;
apu->irq_changed();
}
}
int Nes_Dmc::count_reads( nes_time_t time, nes_time_t* last_read ) const
{
if ( last_read )
*last_read = time;
if ( length_counter == 0 )
return 0; // not reading
nes_time_t first_read = next_read_time();
nes_time_t avail = time - first_read;
if ( avail <= 0 )
return 0;
int count = (avail - 1) / (period * 8) + 1;
if ( !(regs [0] & loop_flag) && count > length_counter )
count = length_counter;
if ( last_read )
{
*last_read = first_read + (count - 1) * (period * 8) + 1;
check( *last_read <= time );
check( count == count_reads( *last_read, NULL ) );
check( count - 1 == count_reads( *last_read - 1, NULL ) );
}
return count;
}
static short const dmc_period_table [2] [16] = {
{428, 380, 340, 320, 286, 254, 226, 214, // NTSC
190, 160, 142, 128, 106, 84, 72, 54},
{398, 354, 316, 298, 276, 236, 210, 198, // PAL
176, 148, 132, 118, 98, 78, 66, 50}
};
inline void Nes_Dmc::reload_sample()
{
address = 0x4000 + regs [2] * 0x40;
length_counter = regs [3] * 0x10 + 1;
}
static byte const dac_table [128] =
{
0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,
15,15,16,17,18,19,20,20,21,22,23,24,24,25,26,27,
27,28,29,30,31,31,32,33,33,34,35,36,36,37,38,38,
39,40,41,41,42,43,43,44,45,45,46,47,47,48,48,49,
50,50,51,52,52,53,53,54,55,55,56,56,57,58,58,59,
59,60,60,61,61,62,63,63,64,64,65,65,66,66,67,67,
68,68,69,70,70,71,71,72,72,73,73,74,74,75,75,75,
76,76,77,77,78,78,79,79,80,80,81,81,82,82,82,83,
};
void Nes_Dmc::write_register( int addr, int data )
{
if ( addr == 0 )
{
period = dmc_period_table [pal_mode] [data & 15];
irq_enabled = (data & 0xC0) == 0x80; // enabled only if loop disabled
irq_flag &= irq_enabled;
recalc_irq();
}
else if ( addr == 1 )
{
int old_dac = dac;
dac = data & 0x7F;
// adjust last_amp so that "pop" amplitude will be properly non-linear
// with respect to change in dac
int faked_nonlinear = dac - (dac_table [dac] - dac_table [old_dac]);
if ( !nonlinear )
last_amp = faked_nonlinear;
}
}
void Nes_Dmc::start()
{
reload_sample();
fill_buffer();
recalc_irq();
}
void Nes_Dmc::fill_buffer()
{
if ( !buf_full && length_counter )
{
require( prg_reader ); // prg_reader must be set
buf = prg_reader( prg_reader_data, 0x8000u + address );
address = (address + 1) & 0x7FFF;
buf_full = true;
if ( --length_counter == 0 )
{
if ( regs [0] & loop_flag ) {
reload_sample();
}
else {
apu->osc_enables &= ~0x10;
irq_flag = irq_enabled;
next_irq = Nes_Apu::no_irq;
apu->irq_changed();
}
}
}
}
void Nes_Dmc::run( nes_time_t time, nes_time_t end_time )
{
int delta = update_amp( dac );
if ( !output )
{
silence = true;
}
else
{
output->set_modified();
if ( delta )
synth.offset( time, delta, output );
}
time += delay;
if ( time < end_time )
{
int bits_remain = this->bits_remain;
if ( silence && !buf_full )
{
int count = (end_time - time + period - 1) / period;
bits_remain = (bits_remain - 1 + 8 - (count % 8)) % 8 + 1;
time += count * period;
}
else
{
Blip_Buffer* const output = this->output;
const int period = this->period;
int bits = this->bits;
int dac = this->dac;
do
{
if ( !silence )
{
int step = (bits & 1) * 4 - 2;
bits >>= 1;
if ( unsigned (dac + step) <= 0x7F ) {
dac += step;
synth.offset_inline( time, step, output );
}
}
time += period;
if ( --bits_remain == 0 )
{
bits_remain = 8;
if ( !buf_full ) {
silence = true;
}
else {
silence = false;
bits = buf;
buf_full = false;
if ( !output )
silence = true;
fill_buffer();
}
}
}
while ( time < end_time );
this->dac = dac;
this->last_amp = dac;
this->bits = bits;
}
this->bits_remain = bits_remain;
}
delay = time - end_time;
}
// Nes_Noise
static short const noise_period_table [16] = {
0x004, 0x008, 0x010, 0x020, 0x040, 0x060, 0x080, 0x0A0,
0x0CA, 0x0FE, 0x17C, 0x1FC, 0x2FA, 0x3F8, 0x7F2, 0xFE4
};
void Nes_Noise::run( nes_time_t time, nes_time_t end_time )
{
int period = noise_period_table [regs [2] & 15];
if ( !output )
{
// TODO: clean up
time += delay;
delay = time + (end_time - time + period - 1) / period * period - end_time;
return;
}
output->set_modified();
const int volume = this->volume();
int amp = (noise & 1) ? volume : 0;
{
int delta = update_amp( amp );
if ( delta )
synth.offset( time, delta, output );
}
time += delay;
if ( time < end_time )
{
const int mode_flag = 0x80;
if ( !volume )
{
// round to next multiple of period
time += (end_time - time + period - 1) / period * period;
// approximate noise cycling while muted, by shuffling up noise register
// to do: precise muted noise cycling?
if ( !(regs [2] & mode_flag) ) {
int feedback = (noise << 13) ^ (noise << 14);
noise = (feedback & 0x4000) | (noise >> 1);
}
}
else
{
Blip_Buffer* const output = this->output;
// using resampled time avoids conversion in synth.offset()
blip_resampled_time_t rperiod = output->resampled_duration( period );
blip_resampled_time_t rtime = output->resampled_time( time );
int noise = this->noise;
int delta = amp * 2 - volume;
const int tap = (regs [2] & mode_flag ? 8 : 13);
do {
int feedback = (noise << tap) ^ (noise << 14);
time += period;
if ( (noise + 1) & 2 ) {
// bits 0 and 1 of noise differ
delta = -delta;
synth.offset_resampled( rtime, delta, output );
}
rtime += rperiod;
noise = (feedback & 0x4000) | (noise >> 1);
}
while ( time < end_time );
last_amp = (delta + volume) >> 1;
this->noise = noise;
}
}
delay = time - end_time;
}