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- 'nofloorpalrange' DEF token: now handled for both game and editor (for the latter, it's effective only for "shade preview" mode, [']+[X]). - in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default) fog pal; get rid of its return value / g_firstFogPal git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
build | ||
jit | ||
package | ||
platform | ||
rsrc | ||
source | ||
_clang-format | ||
Android.mk | ||
eduke32.sln | ||
eduke32.vcxproj | ||
eduke32.vcxproj.filters | ||
Makefile | ||
Makefile.common | ||
Makefile.deps | ||
Makefile.msvc |