raze-gles/source/common
Christoph Oelckers 6f3bbcba46 - fixed the demo setup for Blood.
This failed to read the demos in the game directory.
For those who find demos annoying there's now a demo_playloop CVAR.
Currently this is only active in Blood because the other games have demos disabled because they are non-functional.
2020-01-26 22:22:41 +01:00
..
2d - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
console - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
filesystem - enabled the Blood RFS parser. 2020-01-22 21:09:45 +01:00
fonts - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
input
menu - take down the level outside the LoadGame function in ShadowWarrior. 2020-01-21 23:36:54 +01:00
music - fix compile on Clang 9 2020-01-23 13:36:30 -05:00
rendering - fixed rendering on macOS 2020-01-26 17:03:02 +01:00
sound - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
textures - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
utility - enabled the Blood RFS parser. 2020-01-22 21:09:45 +01:00
animlib.cpp
animlib.h
compositesaveame.h - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
compositesavegame.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
gameconfigfile.cpp - this is a good stopping point for now, again... 2020-01-11 10:02:44 -05:00
gameconfigfile.h
gamecontrol.cpp - enabled '+' command line args to execute CCMDs on startup. 2020-01-23 19:14:10 +01:00
gamecontrol.h - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
gamecvars.cpp - fixed the demo setup for Blood. 2020-01-26 22:22:41 +01:00
gamecvars.h - fixed the demo setup for Blood. 2020-01-26 22:22:41 +01:00
i_specialpaths.h
initfs.cpp - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
inputstate.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
keyboard.h
mapinfo.h - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
ns.h
openaudio.cpp
openaudio.h
quotemgr.h
quotes.cpp
rts.cpp
rts.h
savegamehelp.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
savegamehelp.h - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - removed the 'experimental' switch for Exhumed. 2020-01-21 22:08:05 +01:00
secrets.cpp
secrets.h
st_start.h
statistics.cpp - fixed handling of statistics data. 2020-01-25 16:47:48 +01:00
statistics.h
version.h - I think a version bump may be in order. 2020-01-23 18:20:53 +01:00