..
2d
- collect all 3D geometry in a list so that it can be rendered later.
2020-01-18 22:41:08 +01:00
console
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
filesystem
- enabled the Blood RFS parser.
2020-01-22 21:09:45 +01:00
fonts
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
input
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menu
- take down the level outside the LoadGame function in ShadowWarrior.
2020-01-21 23:36:54 +01:00
music
- fix compile on Clang 9
2020-01-23 13:36:30 -05:00
rendering
- fixed rendering on macOS
2020-01-26 17:03:02 +01:00
sound
- moved bits of my own code to properly copyrighted files.
2020-01-12 14:54:43 +01:00
textures
- basics for hardware rendered camera textures.
2020-01-19 08:40:03 +01:00
utility
- enabled the Blood RFS parser.
2020-01-22 21:09:45 +01:00
animlib.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
animlib.h
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
compositesaveame.h
- fixed incomplete reset of savegame state.
2020-01-07 18:53:16 +01:00
compositesavegame.cpp
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
gameconfigfile.cpp
- this is a good stopping point for now, again...
2020-01-11 10:02:44 -05:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- enabled '+' command line args to execute CCMDs on startup.
2020-01-23 19:14:10 +01:00
gamecontrol.h
- added support for ZDoom-style GAMEINFO.
2020-01-11 17:05:25 +01:00
gamecvars.cpp
- fixed the demo setup for Blood.
2020-01-26 22:22:41 +01:00
gamecvars.h
- fixed the demo setup for Blood.
2020-01-26 22:22:41 +01:00
i_specialpaths.h
- getting rid of std::filesystem, part one.
2020-01-03 14:19:52 +01:00
initfs.cpp
- finally - we have a compile on linux!
2020-01-20 05:46:18 -05:00
inputstate.cpp
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
inputstate.h
- don't let joystick/controller axis events register as a keypress for screen advancing.
2020-01-05 10:36:52 +01:00
keyboard.h
- removed redundant keyboard.h header
2020-01-02 19:56:57 +01:00
mapinfo.h
- fixed incorrect name for last RR map.
2020-01-08 18:58:36 +01:00
ns.h
Merge branch 'master' into powerslave
2019-12-26 14:46:14 +01:00
openaudio.cpp
- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
2019-12-26 14:43:44 +01:00
openaudio.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
quotemgr.h
- refactor of the quote storage.
2019-12-04 00:28:28 +01:00
quotes.cpp
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
rts.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
rts.h
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
savegamehelp.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
savegamehelp.h
- moved Exhumed's engine state save code into the common part.
2020-01-21 19:22:38 +01:00
screenshot.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
searchpaths.cpp
- removed the 'experimental' switch for Exhumed.
2020-01-21 22:08:05 +01:00
secrets.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
secrets.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
st_start.h
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
statistics.cpp
- fixed handling of statistics data.
2020-01-25 16:47:48 +01:00
statistics.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
version.h
- I think a version bump may be in order.
2020-01-23 18:20:53 +01:00