raze-gles/source
Christoph Oelckers 6f3bbcba46 - fixed the demo setup for Blood.
This failed to read the demos in the game directory.
For those who find demos annoying there's now a demo_playloop CVAR.
Currently this is only active in Blood because the other games have demos disabled because they are non-functional.
2020-01-26 22:22:41 +01:00
..
blood - fixed the demo setup for Blood. 2020-01-26 22:22:41 +01:00
build Prevent OOB issues in old pushmove 2020-01-26 18:17:25 +01:00
common - fixed the demo setup for Blood. 2020-01-26 22:22:41 +01:00
duke3d - use Pal_2D for Duke's title screen. 2020-01-26 11:47:40 +01:00
exhumed - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
glbackend - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed the demo setup for Blood. 2020-01-26 22:22:41 +01:00
rr - fixed the demo setup for Blood. 2020-01-26 22:22:41 +01:00
sw - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added POSIX source files to generated projects 2020-01-26 16:40:43 +02:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00