raze-gles/source/common
Mitchell Richters 4a70f6efd0 - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this.
* Allow specification of floating point ticrates as it's possible Blood's QAVs could have a fractional ticrate.
2021-08-05 14:52:55 +10:00
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2d - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
audio - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
engine - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
filesystem - adapted the Zip root folder eliminator to deal with archives that do not add proper folder records to their central directory. 2021-07-25 12:18:53 +02:00
fonts - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
menu - Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu. 2021-08-05 14:52:51 +10:00
models - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
rendering - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
scripting - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
thirdparty - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. 2021-07-11 09:11:59 +02:00
utility - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00