raze-gles/source
Christoph Oelckers 6ececaec40 - include cleanup
2020-06-12 00:43:40 +02:00
..
blood - backend update. 2020-06-11 09:15:44 +02:00
build - simplified screenshot code. 2020-06-12 00:39:06 +02:00
common - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
core - simplified screenshot code. 2020-06-12 00:39:06 +02:00
duke3d - code cleanup. 2020-06-12 00:37:40 +02:00
exhumed - moved the ShadeDiv array into the lookup table and took the numshades-2 divisor out of the stored value. 2020-06-05 23:18:21 +02:00
glbackend - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - include cleanup 2020-06-12 00:43:40 +02:00
sw - use the engine backend to render the scene 2020-06-11 22:26:46 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00