- code cleanup.

This commit is contained in:
Christoph Oelckers 2020-06-12 00:37:40 +02:00
parent 6a9f1e9da1
commit f2d075e0d0
5 changed files with 5 additions and 23 deletions

View file

@ -1103,8 +1103,6 @@ enum {
};
extern int32_t gltexmaxsize;
void gltexapplyprops (void);
void texcache_invalidate(void);
EXTERN_CVAR(Bool, hw_detailmapping)
EXTERN_CVAR(Bool, hw_glowmapping)

View file

@ -420,18 +420,7 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
////////// GL STATE //////////
vpxtex[0] = MakeGameTexture(new VPXTexture, nullptr, ETextureType::Special);
vpxtex[1] = MakeGameTexture(new VPXTexture, nullptr, ETextureType::Special);
if ((animvpx_flags & CUTSCENE_TEXTUREFILTER && gl_texture_filter == TEXFILTER_ON) || animvpx_flags & CUTSCENE_FORCEFILTER ||
(!(animvpx_flags & CUTSCENE_TEXTUREFILTER) && !(animvpx_flags & CUTSCENE_FORCENOFILTER))) // if no flags, then use filter for IVFs
{
sampler = CLAMP_XY;
}
else
{
sampler = CLAMP_XY;
}
sampler = CLAMP_XY;
GLInterface.ClearScreen(0, true);
}

View file

@ -120,11 +120,6 @@ float sectorVisibility(int sectnum)
return v? ((uint8_t)(v + 16)) / 16.f : 1.f;
}
void gltexapplyprops(void)
{
screen->SetTextureFilterMode();
}
//--------------------------------------------------------------------------------------------------
//Use this for both initialization and uninitialization of OpenGL.

View file

@ -31,8 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "animtexture.h"
#include "v_2ddrawer.h"
#include "../glbackend/glbackend.h"
#include "v_video.h"
#include "anim.h"
@ -523,7 +522,7 @@ int32_t Anim_Play(const char *fn)
end_anim_restore_gl:
gl_texture_filter = ogltexfiltermode;
gltexapplyprops();
screen->SetTextureFilterMode();
end_anim:
inputState.ClearAllInput();
anim->animbuf = nullptr;

View file

@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cmdlib.h"
#include "v_2ddrawer.h"
#include "animtexture.h"
#include "v_video.h"
#include "../glbackend/glbackend.h"
@ -562,7 +563,7 @@ int32_t Anim_Play(const char *fn)
end_anim_restore_gl:
gl_texture_filter = ogltexfiltermode;
gltexapplyprops();
screen->SetTextureFilterMode();
end_anim:
inputState.ClearAllInput();
anim->animbuf = nullptr;