.. |
actors.cpp
|
actors.cpp: Address -Wsometimes-uninitialized warnings
|
2020-01-03 11:48:42 +01:00 |
actors.h
|
Add possibility to move voxels/models via maphacks
|
2020-01-11 22:23:53 +01:00 |
anim.cpp
|
- first attempt to compile on a Mac
|
2020-01-06 02:41:47 +01:00 |
anim.h
|
Fix uninitialized variables causing black screen sometimes when playing videos
|
2020-01-03 09:45:15 +01:00 |
cheats.cpp
|
- cleaned up the input code a bit.
|
2020-01-01 11:35:47 +01:00 |
cheats.h
|
Improve interaction between cheat entry and player input
|
2019-12-08 08:05:14 +01:00 |
cmdline.cpp
|
- more cleanup.
|
2019-12-29 17:04:38 +01:00 |
cmdline.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
common.cpp
|
- moved kopenfilereader into the FileSystem class.
|
2019-12-07 10:14:51 +01:00 |
common_game.h
|
- fixed compilation.
|
2019-12-29 22:47:40 +01:00 |
config.cpp
|
- more cleanup.
|
2019-12-29 17:04:38 +01:00 |
config.h
|
- got it to the point where it can render to the GL surface from the native backend.
|
2019-12-23 19:37:40 +01:00 |
d_menu.cpp
|
- disabled the message entering code.
|
2019-12-24 13:21:36 +01:00 |
demo.cpp
|
- disabled the message entering code.
|
2019-12-24 13:21:36 +01:00 |
demo.h
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
duke3d.h
|
- added handling for changing the screen size (dragging the window borders / change scale factor)
|
2020-01-01 09:49:06 +01:00 |
events_defs.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
game.cpp
|
- don't pop up the menu over the intro movies when ending a game.
|
2020-01-08 17:36:21 +01:00 |
game.h
|
Mostly clean up the codebase in preparation for tspritetype != uspritetype
|
2019-12-26 08:58:25 +01:00 |
gamedef.cpp
|
- more macOS compilation fixes
|
2020-01-07 01:11:19 +01:00 |
gamedef.h
|
Blood: prefix the new maphack tokens with md
|
2020-01-11 22:24:13 +01:00 |
gameexec.cpp
|
- first attempt to compile on a Mac
|
2020-01-06 02:41:47 +01:00 |
gameexec.h
|
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
|
2019-12-08 07:56:50 +01:00 |
gamestructures.cpp
|
Blood: prefix the new maphack tokens with md
|
2020-01-11 22:24:13 +01:00 |
gamevars.cpp
|
- fixed compilation.
|
2019-12-29 22:47:40 +01:00 |
gamevars.h
|
Fix -Wfallthrough error in gamevars.h
|
2019-12-26 08:26:09 +01:00 |
global.cpp
|
- more menus implemented
|
2019-12-04 01:38:51 +01:00 |
global.h
|
- refactoring of DN3D sound code complete but not tested yet.
|
2019-12-15 13:34:00 +01:00 |
inv.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
keys.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
m32def.h
|
Amend r7805
|
2019-09-20 15:17:40 +02:00 |
macros.h
|
- hooked up the input system and did a major cleanup.
|
2019-12-24 12:59:26 +01:00 |
mdump.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
mdump.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
menus.cpp
|
- disabled the message entering code.
|
2019-12-24 13:21:36 +01:00 |
menus.h
|
- fixed stuff and cleaned out most of the old menu code.
|
2019-12-05 19:00:40 +01:00 |
namesdyn.cpp
|
- Menu WIP
|
2019-11-28 01:02:45 +01:00 |
namesdyn.h
|
- Menu WIP
|
2019-11-28 01:02:45 +01:00 |
network.cpp
|
Add possibility to move voxels/models via maphacks
|
2020-01-11 22:23:53 +01:00 |
network.h
|
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
|
2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
|
- more macOS compilation fixes
|
2020-01-07 01:11:19 +01:00 |
osdcmds.h
|
- a few more CVARs
|
2019-10-23 01:30:43 +02:00 |
player.cpp
|
- hooked up the input system and did a major cleanup.
|
2019-12-24 12:59:26 +01:00 |
player.h
|
- fixed compilation.
|
2019-10-23 18:36:48 +02:00 |
premap.cpp
|
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
|
2020-01-05 10:48:44 +01:00 |
premap.h
|
- refactored the HUD scaling into something manageable.
|
2019-10-22 23:31:46 +02:00 |
quotes.h
|
- some string rework
|
2019-12-09 01:00:46 +01:00 |
savegame.cpp
|
- more macOS compilation fixes
|
2020-01-07 01:11:19 +01:00 |
savegame.h
|
- fixed compile errors.
|
2019-12-11 18:40:42 +01:00 |
sbar.cpp
|
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
|
2019-12-07 14:53:13 +01:00 |
sbar.h
|
- ported most of the remaining HUD CVars
|
2019-10-24 01:30:33 +02:00 |
screens.cpp
|
- hooked up the high color texture colorization code.
|
2020-01-11 22:18:06 +01:00 |
screens.h
|
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
|
2019-12-10 23:04:06 +01:00 |
screentext.cpp
|
- added a generic message display, using ZDoom's code.
|
2019-12-04 23:07:02 +01:00 |
screentext.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
sector.cpp
|
- disabled the message entering code.
|
2019-12-24 13:21:36 +01:00 |
sector.h
|
- started transitioning to a global mapinfo list.
|
2019-12-10 00:01:45 +01:00 |
soundefs.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
sounds.cpp
|
- first attempt to compile on a Mac
|
2020-01-06 02:41:47 +01:00 |
sounds.h
|
- update of the sound engine for unlimited channels per source.
|
2019-12-17 00:29:38 +01:00 |
sounds_common.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
soundsdyn.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |