mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 12:10:41 +00:00
553 lines
13 KiB
C++
553 lines
13 KiB
C++
/*
|
|
** cheats.cpp
|
|
** Common cheat code
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
// Copyright 1999-2016 Randy Heit
|
|
// Copyright 2002-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFf
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "build.h"
|
|
#include "gamestruct.h"
|
|
#include "printf.h"
|
|
#include "c_cvars.h"
|
|
#include "cheathandler.h"
|
|
#include "c_dispatch.h"
|
|
#include "d_net.h"
|
|
#include "gamestate.h"
|
|
#include "gstrings.h"
|
|
#include "gamecontrol.h"
|
|
#include "screenjob.h"
|
|
#include "mapinfo.h"
|
|
#include "statistics.h"
|
|
|
|
CVAR(Bool, sv_cheats, true, CVAR_ARCHIVE|CVAR_SERVERINFO)
|
|
CVAR(Bool, cl_blockcheats, false, 0)
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
bool CheckCheatmode (bool printmsg, bool sponly)
|
|
{
|
|
if ((sponly && netgame) || gamestate != GS_LEVEL)
|
|
{
|
|
if (printmsg) Printf ("Not in a singleplayer game.\n");
|
|
return true;
|
|
}
|
|
else if ((netgame /*|| deathmatch*/) && (!sv_cheats))
|
|
{
|
|
if (printmsg) Printf ("sv_cheats must be true to enable this command.\n");
|
|
return true;
|
|
}
|
|
else if (cl_blockcheats != 0)
|
|
{
|
|
if (printmsg && cl_blockcheats == 1) Printf ("cl_blockcheats is turned on and disabled this command.\n");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const char *gamemsg = gi->CheckCheatMode(); // give the game anopportuity to add its own blocks.
|
|
if (printmsg && gamemsg)
|
|
{
|
|
Printf("%s\n", gamemsg);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void genericCheat(int player, uint8_t** stream, bool skip)
|
|
{
|
|
int cheat = ReadByte(stream);
|
|
if (skip) return;
|
|
const char *msg = gi->GenericCheat(player, cheat);
|
|
if (!msg || !*msg) // Don't print blank lines.
|
|
return;
|
|
|
|
if (player == myconnectindex)
|
|
Printf(PRINT_NOTIFY, "%s\n", msg);
|
|
else
|
|
{
|
|
FString message = GStrings("TXT_X_CHEATS");
|
|
//message.Substitute("%s", player->userinfo.GetName()); // fixme - make globally accessible
|
|
Printf(PRINT_NOTIFY, "%s: %s\n", message.GetChars(), msg);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(fly)
|
|
{
|
|
if (!CheckCheatmode(true, true))
|
|
{
|
|
Net_WriteByte(DEM_GENERICCHEAT);
|
|
Net_WriteByte(CHT_FLY);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(god)
|
|
{
|
|
if (!CheckCheatmode(true, true)) // Right now the god cheat is a global setting in some games and not a player property. This should be changed.
|
|
{
|
|
Net_WriteByte(DEM_GENERICCHEAT);
|
|
Net_WriteByte(CHT_GOD);
|
|
}
|
|
}
|
|
|
|
CCMD(godon)
|
|
{
|
|
if (!CheckCheatmode(true, true))
|
|
{
|
|
Net_WriteByte(DEM_GENERICCHEAT);
|
|
Net_WriteByte(CHT_GODON);
|
|
}
|
|
}
|
|
|
|
CCMD(godoff)
|
|
{
|
|
if (!CheckCheatmode(true, true))
|
|
{
|
|
Net_WriteByte(DEM_GENERICCHEAT);
|
|
Net_WriteByte(CHT_GODOFF);
|
|
}
|
|
}
|
|
|
|
CCMD(noclip)
|
|
{
|
|
if (!CheckCheatmode(true, true))
|
|
{
|
|
Net_WriteByte(DEM_GENERICCHEAT);
|
|
Net_WriteByte(CHT_NOCLIP);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(give)
|
|
{
|
|
static const char* type[] = { "ALL","AMMO","ARMOR","HEALTH","INVENTORY","ITEMS","KEYS","WEAPONS" };
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf("give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item\n");
|
|
return;
|
|
}
|
|
size_t found = -1;
|
|
for (size_t i = 0; i < countof(type); i++)
|
|
{
|
|
if (!stricmp(argv[1], type[i]))
|
|
{
|
|
found = i;
|
|
break;
|
|
}
|
|
}
|
|
if (found == -1)
|
|
{
|
|
Printf("Unable to give %s\n", argv[1]);
|
|
return;
|
|
}
|
|
if (!CheckCheatmode(true, true))
|
|
{
|
|
Net_WriteByte(DEM_GIVE);
|
|
Net_WriteByte((uint8_t)found);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void CompleteLevel(MapRecord* map)
|
|
{
|
|
gameaction = ga_completed;
|
|
g_nextmap = !currentLevel || !(currentLevel->flags & MI_FORCEEOG)? map : nullptr;
|
|
g_nextskill = -1; // This does not change the skill
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void changeMap(int player, uint8_t** stream, bool skip)
|
|
{
|
|
int skill = (int8_t)ReadByte(stream);
|
|
auto mapname = ReadStringConst(stream);
|
|
if (skip) return;
|
|
auto map = FindMapByName(mapname);
|
|
if (map || *mapname == 0) // mapname = "" signals end of episode
|
|
{
|
|
gameaction = ga_completed;
|
|
g_nextmap = map;
|
|
g_nextskill = skill;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void endScreenJob(int player, uint8_t** stream, bool skip)
|
|
{
|
|
if (!skip) gameaction = ga_endscreenjob;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void ChangeLevel(MapRecord* map, int skill)
|
|
{
|
|
Net_WriteByte(DEM_CHANGEMAP);
|
|
Net_WriteByte(skill);
|
|
Net_WriteString(map? map->labelName : nullptr);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void DeferredStartGame(MapRecord* map, int skill, bool nostopsound)
|
|
{
|
|
g_nextmap = map;
|
|
g_nextskill = skill;
|
|
gameaction = nostopsound? ga_newgamenostopsound : ga_newgame;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static MapRecord* levelwarp_common(FCommandLine& argv, const char *cmdname, const char *t2)
|
|
{
|
|
int numparm = g_gameType & (GAMEFLAG_SW | GAMEFLAG_PSEXHUMED) ? 1 : 2; // Handle games with episodic and non-episodic level order.
|
|
if (numparm == 2 && argv.argc() == 2) numparm = 1;
|
|
if (argv.argc() <= numparm)
|
|
{
|
|
if (numparm == 2) Printf(PRINT_BOLD, "%s <e> <m>: %s episode 'e' and map 'm'\n", cmdname, t2);
|
|
else Printf(PRINT_BOLD, "%s <m>: %s map 'm'\n", cmdname, t2);
|
|
return nullptr;
|
|
}
|
|
// Values are one-based.
|
|
int e = numparm == 2 ? atoi(argv[1]) : 1;
|
|
int m = atoi(numparm == 2 ? argv[2] : argv[1]);
|
|
if (e <= 0 || m <= 0)
|
|
{
|
|
Printf(PRINT_BOLD, "Invalid level! Numbers must be > 0\n");
|
|
return nullptr;
|
|
}
|
|
auto map = FindMapByIndex(e, m);
|
|
if (!map)
|
|
{
|
|
if (numparm == 2) Printf(PRINT_BOLD, "Level E%s L%s not found!\n", argv[1], argv[2]);
|
|
else Printf(PRINT_BOLD, "Level %s not found!\n", argv[1]);
|
|
return nullptr;
|
|
}
|
|
if (fileSystem.FindFile(map->fileName) < 0)
|
|
{
|
|
Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
|
|
}
|
|
return map;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(levelwarp)
|
|
{
|
|
if (!gi->CanSave())
|
|
{
|
|
Printf("Use the startgame command when not in a game.\n");
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
if (/*!players[consoleplayer].settings_controller &&*/ netgame)
|
|
{
|
|
Printf("Only setting controllers can change the map.\n");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
auto map = levelwarp_common(argv, "levelwarp", "warp to");
|
|
if (map)
|
|
{
|
|
ChangeLevel(map, g_nextskill);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(levelstart)
|
|
{
|
|
if (netgame)
|
|
{
|
|
Printf("Use " TEXTCOLOR_BOLD "levelwarp" TEXTCOLOR_NORMAL " instead. " TEXTCOLOR_BOLD "levelstart"
|
|
TEXTCOLOR_NORMAL " is for single-player only.\n");
|
|
return;
|
|
}
|
|
auto map = levelwarp_common(argv, "start game", "start new game at");
|
|
if (map)
|
|
{
|
|
DeferredStartGame(map, g_nextskill);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(changemap)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf(PRINT_BOLD, "changemap <mapname>: warp to the given map, identified by its name.\n");
|
|
return;
|
|
}
|
|
if (!gi->CanSave())
|
|
{
|
|
Printf("Use the map command when not in a game.\n");
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
if (/*!players[consoleplayer].settings_controller &&*/ netgame)
|
|
{
|
|
Printf("Only setting controllers can change the map.\n");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
FString mapname = argv[1];
|
|
auto map = FindMapByName(mapname);
|
|
if (map == nullptr)
|
|
{
|
|
// got a user map
|
|
Printf(PRINT_BOLD, "%s: Map not defined.\n", mapname.GetChars());
|
|
return;
|
|
}
|
|
if (map->flags & MI_USERMAP)
|
|
{
|
|
// got a user map
|
|
Printf(PRINT_BOLD, "%s: Cannot warp to user maps.\n", mapname.GetChars());
|
|
return;
|
|
}
|
|
if (fileSystem.FindFile(map->fileName) < 0)
|
|
{
|
|
Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
|
|
}
|
|
|
|
ChangeLevel(map, g_nextskill);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(map)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf(PRINT_BOLD, "map <mapname>: start new game at the given map, identified by its name.\n");
|
|
return;
|
|
}
|
|
if (netgame)
|
|
{
|
|
Printf("Use " TEXTCOLOR_BOLD "changemap" TEXTCOLOR_NORMAL " instead. " TEXTCOLOR_BOLD "map"
|
|
TEXTCOLOR_NORMAL " is for single-player only.\n");
|
|
return;
|
|
}
|
|
|
|
FString mapname = argv[1];
|
|
FString mapfilename = mapname;
|
|
DefaultExtension(mapfilename, ".map");
|
|
|
|
// Check if the map is already defined.
|
|
auto map = FindMapByName(mapname);
|
|
if (map == nullptr)
|
|
{
|
|
map = SetupUserMap(mapfilename, g_gameType & GAMEFLAG_DUKE? "dethtoll.mid" : nullptr);
|
|
}
|
|
if (map)
|
|
{
|
|
if (fileSystem.FindFile(map->fileName) < 0)
|
|
{
|
|
Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
|
|
}
|
|
|
|
DeferredStartGame(map, g_nextskill);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(restartmap)
|
|
{
|
|
if (gamestate != GS_LEVEL || currentLevel == nullptr)
|
|
{
|
|
Printf("Must be in a game to restart a level.\n");
|
|
return;
|
|
}
|
|
ChangeLevel(currentLevel, g_nextskill);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CUSTOM_CVAR(Float, i_timescale, 1.0f, CVAR_NOINITCALL)
|
|
{
|
|
if (netgame)
|
|
{
|
|
Printf("Time scale cannot be changed in net games.\n");
|
|
self = 1.0f;
|
|
}
|
|
else if (self >= 0.05f)
|
|
{
|
|
I_FreezeTime(true);
|
|
TimeScale = self;
|
|
I_FreezeTime(false);
|
|
}
|
|
else
|
|
{
|
|
Printf("Time scale must be at least 0.05!\n");
|
|
}
|
|
}
|
|
|
|
CCMD(endofgame)
|
|
{
|
|
STAT_Update(true);
|
|
ChangeLevel(nullptr, g_nextskill);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
CCMD(skill)
|
|
{
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
auto argsCount = argv.argc();
|
|
|
|
if (argsCount < 2)
|
|
{
|
|
auto currentSkill = gi->GetCurrentSkill();
|
|
if (currentSkill >= 0)
|
|
{
|
|
Printf("Current skill is %d (%s)\n", currentSkill, GStrings.localize(gSkillNames[currentSkill]));
|
|
}
|
|
else if (currentSkill == -1)
|
|
{
|
|
Printf("Current skill is not set (%d)\n");
|
|
}
|
|
else if (currentSkill == -2)
|
|
{
|
|
Printf("This game has no skill settings.\n");
|
|
}
|
|
else
|
|
{
|
|
Printf("Current skill is an unknown/unsupported value (%d)\n");
|
|
}
|
|
}
|
|
else if (argsCount == 2)
|
|
{
|
|
auto newSkill = atoi(argv[1]);
|
|
if (newSkill >= 0 and newSkill < MAXSKILLS)
|
|
{
|
|
g_nextskill = newSkill;
|
|
Printf("Skill will be changed for next game.\n");
|
|
}
|
|
else
|
|
{
|
|
Printf("Please specify a skill level between 0 and %d\n", MAXSKILLS - 1);
|
|
}
|
|
}
|
|
else if (argsCount > 2)
|
|
{
|
|
Printf(PRINT_BOLD, "skill <newskill>: returns the current skill level, and optionally sets the skill level for the next game.\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf("Currently not in a game.\n");
|
|
}
|
|
}
|