mirror of
https://github.com/ZDoom/raze-gles.git
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6c5d9c3507
When doing this during startup it can be done by regular cleanup measures. This also moves two larger chunks of networking code out of game.cpp. Nevertheless, the fact that enet is a very dirty library which directly depends on Windows types is a big problem because it bleeds Windows definitions everywhere thanks to poor abstraction in all relevant layers.
1440 lines
47 KiB
C++
1440 lines
47 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "pragmas.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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#include "compat.h"
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#include "config.h"
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#include "controls.h"
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#include "globals.h"
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#include "network.h"
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#include "menu.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "view.h"
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extern bool gHaveNetworking;
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BEGIN_BLD_NS
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char packet[576];
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bool gStartNewGame = 0;
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PACKETMODE gPacketMode = PACKETMODE_1;
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ClockTicks gNetFifoClock = 0;
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int gNetFifoTail = 0;
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int gNetFifoHead[8];
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int gPredictTail = 0;
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int gNetFifoMasterTail = 0;
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GINPUT gFifoInput[256][8];
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int myMinLag[8];
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int otherMinLag = 0;
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int myMaxLag = 0;
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unsigned int gChecksum[4];
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unsigned int gCheckFifo[256][8][4];
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int gCheckHead[8];
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int gSendCheckTail = 0;
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int gCheckTail = 0;
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int gInitialNetPlayers = 0;
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int gBufferJitter = 1;
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int gPlayerReady[8];
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int gSyncRate = 1;
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bool bNoResend = true;
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bool gRobust = false;
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bool bOutOfSync = false;
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bool ready2send = false;
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NETWORKMODE gNetMode = NETWORK_NONE;
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char gNetAddress[32];
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// PORT-TODO: Use different port?
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int gNetPort = kNetDefaultPort;
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const short word_1328AC = 0x214;
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struct struct28E3B0
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{
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int at0;
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int at4;
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int at8;
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int atc;
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int at10;
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int at14;
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int at18;
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char at1c;
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int at1d;
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};
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struct28E3B0 byte_28E3B0;
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PKT_STARTGAME gPacketStartGame;
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#ifndef NETCODE_DISABLE
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ENetAddress gNetENetAddress;
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ENetHost *gNetENetServer;
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ENetHost *gNetENetClient;
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ENetPeer *gNetENetPeer;
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ENetPeer *gNetPlayerPeer[kMaxPlayers];
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bool gNetENetInit = false;
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#define kENetFifoSize 2048
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//ENetPacket *gNetServerPacketFifo[kENetFifoSize];
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//int gNetServerPacketHead, gNetServerPacketTail;
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ENetPacket *gNetPacketFifo[kENetFifoSize];
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int gNetPacketHead, gNetPacketTail;
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enum BLOOD_ENET_CHANNEL {
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BLOOD_ENET_SERVICE = 0,
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BLOOD_ENET_GAME,
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BLOOD_ENET_CHANNEL_MAX
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};
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enum BLOOD_SERVICE {
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BLOOD_SERVICE_CONNECTINFO = 0,
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BLOOD_SERVICE_CONNECTID,
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BLOOD_SERVICE_SENDTOID,
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};
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struct PKT_CONNECTINFO {
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short numplayers;
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short connecthead;
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short connectpoint2[kMaxPlayers];
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};
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void netServerDisconnect(void)
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{
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ENetEvent event;
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if (gNetMode != NETWORK_SERVER)
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return;
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for (int p = 0; p < kMaxPlayers; p++)
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if (gNetPlayerPeer[p])
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{
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bool bDisconnectStatus = false;
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enet_peer_disconnect_later(gNetPlayerPeer[p], 0);
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if (enet_host_service(gNetENetServer, &event, 3000) > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_DISCONNECT:
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bDisconnectStatus = true;
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break;
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default:
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break;
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}
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}
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if (!bDisconnectStatus)
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enet_peer_reset(gNetPlayerPeer[p]);
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gNetPlayerPeer[p] = NULL;
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}
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}
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void netClientDisconnect(void)
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{
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ENetEvent event;
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if (gNetMode != NETWORK_CLIENT || gNetENetPeer == NULL)
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return;
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enet_peer_disconnect_later(gNetENetPeer, 0);
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bool bDisconnectStatus = false;
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if (enet_host_service(gNetENetClient, &event, 3000) > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_DISCONNECT:
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bDisconnectStatus = true;
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break;
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default:
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break;
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}
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}
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if (!bDisconnectStatus)
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enet_peer_reset(gNetENetPeer);
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gNetENetPeer = NULL;
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}
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#endif
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void netResetToSinglePlayer(void)
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{
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myconnectindex = connecthead = 0;
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gInitialNetPlayers = gNetPlayers = numplayers = 1;
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connectpoint2[0] = -1;
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gGameOptions.nGameType = 0;
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gNetMode = NETWORK_NONE;
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UpdateNetworkMenus();
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}
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void netSendPacket(int nDest, char *pBuffer, int nSize)
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{
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#ifndef NETCODE_DISABLE
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if (gNetMode == NETWORK_NONE)
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return;
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netUpdate();
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if (gNetMode == NETWORK_SERVER)
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{
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if (gNetPlayerPeer[nDest] != NULL)
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{
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ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 1, ENET_PACKET_FLAG_RELIABLE);
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char *pPBuffer = (char*)pNetPacket->data;
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PutPacketByte(pPBuffer, myconnectindex);
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PutPacketBuffer(pPBuffer, pBuffer, nSize);
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enet_peer_send(gNetPlayerPeer[nDest], BLOOD_ENET_GAME, pNetPacket);
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enet_host_service(gNetENetServer, NULL, 0);
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}
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}
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else
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{
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if (nDest == 0)
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{
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ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 1, ENET_PACKET_FLAG_RELIABLE);
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char *pPBuffer = (char*)pNetPacket->data;
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PutPacketByte(pPBuffer, myconnectindex);
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PutPacketBuffer(pPBuffer, pBuffer, nSize);
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enet_peer_send(gNetENetPeer, BLOOD_ENET_GAME, pNetPacket);
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}
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else
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{
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ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 3, ENET_PACKET_FLAG_RELIABLE);
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char *pPBuffer = (char*)pNetPacket->data;
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PutPacketByte(pPBuffer, BLOOD_SERVICE_SENDTOID);
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PutPacketByte(pPBuffer, nDest);
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PutPacketByte(pPBuffer, myconnectindex);
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PutPacketBuffer(pPBuffer, pBuffer, nSize);
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enet_peer_send(gNetENetPeer, BLOOD_ENET_SERVICE, pNetPacket);
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}
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enet_host_service(gNetENetClient, NULL, 0);
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}
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netUpdate();
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#endif
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}
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void netSendPacketAll(char *pBuffer, int nSize)
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{
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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if (p != myconnectindex)
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netSendPacket(p, pBuffer, nSize);
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}
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void sub_79760(void)
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{
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gNetFifoClock = gFrameClock = totalclock = 0;
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gNetFifoMasterTail = 0;
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gPredictTail = 0;
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gNetFifoTail = 0;
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memset(gNetFifoHead, 0, sizeof(gNetFifoHead));
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memset(gCheckFifo, 0, sizeof(gCheckFifo));
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memset(myMinLag, 0, sizeof(myMinLag));
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otherMinLag = 0;
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myMaxLag = 0;
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memset(gCheckHead, 0, sizeof(gCheckHead));
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gSendCheckTail = 0;
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gCheckTail = 0;
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memset(&byte_28E3B0, 0, sizeof(byte_28E3B0));
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bOutOfSync = 0;
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gBufferJitter = 1;
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}
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void CalcGameChecksum(void)
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{
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memset(gChecksum, 0, sizeof(gChecksum));
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gChecksum[0] = wrand();
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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int *pBuffer = &gPlayer[p].used1;
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int sum = 0;
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int length = ((char*)&gPlayer[p+1]-(char*)pBuffer)/4;
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while (length--)
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{
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sum += *pBuffer++;
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}
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gChecksum[1] ^= sum;
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pBuffer = (int*)gPlayer[p].pSprite;
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sum = 0;
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length = sizeof(spritetype)/4;
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while (length--)
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{
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sum += *pBuffer++;
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}
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gChecksum[2] ^= sum;
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pBuffer = (int*)gPlayer[p].pXSprite;
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sum = 0;
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length = sizeof(XSPRITE)/4;
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while (length--)
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{
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sum += *pBuffer++;
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}
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gChecksum[3] ^= sum;
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}
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}
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void netCheckSync(void)
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{
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char buffer[80];
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if (gGameOptions.nGameType == 0)
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return;
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if (numplayers == 1)
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return;
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if (bOutOfSync)
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return;
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while (1)
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{
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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if (gCheckTail >= gCheckHead[p])
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return;
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}
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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if (p != myconnectindex)
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{
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int status = memcmp(gCheckFifo[gCheckTail&255][p], gCheckFifo[gCheckTail&255][connecthead], 16);
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if (status)
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{
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sprintf(buffer, "OUT OF SYNC (%d)", p);
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char *pBuffer = buffer + strlen(buffer);
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for (unsigned int i = 0; i < 4; i++)
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{
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if (gCheckFifo[gCheckTail&255][p][i] != gCheckFifo[gCheckTail&255][connecthead][i])
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pBuffer += sprintf(pBuffer, " %d", i);
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}
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viewSetErrorMessage(buffer);
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bOutOfSync = 1;
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}
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}
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}
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gCheckTail++;
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}
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}
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short netGetPacket(short *pSource, char *pMessage)
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{
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#ifndef NETCODE_DISABLE
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if (gNetMode == NETWORK_NONE)
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return 0;
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netUpdate();
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if (gNetPacketTail != gNetPacketHead)
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{
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ENetPacket *pEPacket = gNetPacketFifo[gNetPacketTail];
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gNetPacketTail = (gNetPacketTail+1)%kENetFifoSize;
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char *pPacket = (char*)pEPacket->data;
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*pSource = GetPacketByte(pPacket);
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int nSize = pEPacket->dataLength-1;
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memcpy(pMessage, pPacket, nSize);
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enet_packet_destroy(pEPacket);
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netUpdate();
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return nSize;
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}
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netUpdate();
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#endif
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return 0;
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}
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void netGetPackets(void)
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{
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short nPlayer;
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short nSize;
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char buffer[128];
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while ((nSize = netGetPacket(&nPlayer, packet)) > 0)
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{
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char *pPacket = packet;
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switch (GetPacketByte(pPacket))
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{
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case 0: // From master
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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if (p != myconnectindex)
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{
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GINPUT *pInput = &gFifoInput[gNetFifoHead[p]&255][p];
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memset(pInput, 0, sizeof(GINPUT));
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pInput->syncFlags.byte = GetPacketByte(pPacket);
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pInput->forward = GetPacketWord(pPacket);
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pInput->q16turn = GetPacketDWord(pPacket);
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pInput->strafe = GetPacketWord(pPacket);
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if (pInput->syncFlags.buttonChange)
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pInput->buttonFlags.byte = GetPacketByte(pPacket);
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if (pInput->syncFlags.keyChange)
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pInput->keyFlags.word = GetPacketWord(pPacket);
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if (pInput->syncFlags.useChange)
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pInput->useFlags.byte = GetPacketByte(pPacket);
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if (pInput->syncFlags.weaponChange)
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pInput->newWeapon = GetPacketByte(pPacket);
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if (pInput->syncFlags.mlookChange)
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pInput->q16mlook = GetPacketDWord(pPacket);
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gNetFifoHead[p]++;
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}
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else
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{
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SYNCFLAGS syncFlags;
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syncFlags.byte = GetPacketByte(pPacket);
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pPacket += 2+4+2;
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if (syncFlags.buttonChange)
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pPacket++;
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if (syncFlags.keyChange)
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pPacket+=2;
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if (syncFlags.useChange)
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pPacket++;
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if (syncFlags.weaponChange)
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pPacket++;
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if (syncFlags.mlookChange)
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pPacket+=4;
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}
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}
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if (((gNetFifoHead[connecthead]-1)&15)==0)
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{
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for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
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{
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int nLag = (signed char)GetPacketByte(pPacket);
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if (p == myconnectindex)
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otherMinLag = nLag;
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}
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}
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while (pPacket < packet+nSize)
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{
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int checkSum[4];
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GetPacketBuffer(pPacket, checkSum, sizeof(checkSum));
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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if (p != myconnectindex)
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{
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memcpy(gCheckFifo[gCheckHead[p]&255][p], checkSum, sizeof(checkSum));
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gCheckHead[p]++;
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}
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}
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}
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break;
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case 1: // From slave
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{
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GINPUT *pInput = &gFifoInput[gNetFifoHead[nPlayer]&255][nPlayer];
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memset(pInput, 0, sizeof(GINPUT));
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pInput->syncFlags.byte = GetPacketByte(pPacket);
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pInput->forward = GetPacketWord(pPacket);
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pInput->q16turn = GetPacketDWord(pPacket);
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pInput->strafe = GetPacketWord(pPacket);
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if (pInput->syncFlags.buttonChange)
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pInput->buttonFlags.byte = GetPacketByte(pPacket);
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if (pInput->syncFlags.keyChange)
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pInput->keyFlags.word = GetPacketWord(pPacket);
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if (pInput->syncFlags.useChange)
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pInput->useFlags.byte = GetPacketByte(pPacket);
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if (pInput->syncFlags.weaponChange)
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pInput->newWeapon = GetPacketByte(pPacket);
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if (pInput->syncFlags.mlookChange)
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pInput->q16mlook = GetPacketDWord(pPacket);
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gNetFifoHead[nPlayer]++;
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while (pPacket < packet+nSize)
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{
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int checkSum[4];
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GetPacketBuffer(pPacket, checkSum, sizeof(checkSum));
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memcpy(gCheckFifo[gCheckHead[nPlayer]&255][nPlayer], checkSum, sizeof(checkSum));
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gCheckHead[nPlayer]++;
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}
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break;
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}
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case 2:
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{
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if (nPlayer == connecthead && (gNetFifoHead[nPlayer]&15) == 0)
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{
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for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
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{
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int nLag = (signed char)GetPacketByte(pPacket);
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if (p == myconnectindex)
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otherMinLag = nLag;
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}
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}
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GINPUT *pInput = &gFifoInput[gNetFifoHead[nPlayer]&255][nPlayer];
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memset(pInput, 0, sizeof(GINPUT));
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pInput->syncFlags.byte = GetPacketByte(pPacket);
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|
pInput->forward = GetPacketWord(pPacket);
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pInput->q16turn = GetPacketDWord(pPacket);
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pInput->strafe = GetPacketWord(pPacket);
|
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if (pInput->syncFlags.buttonChange)
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pInput->buttonFlags.byte = GetPacketByte(pPacket);
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if (pInput->syncFlags.keyChange)
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pInput->keyFlags.word = GetPacketWord(pPacket);
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if (pInput->syncFlags.useChange)
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pInput->useFlags.byte = GetPacketByte(pPacket);
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if (pInput->syncFlags.weaponChange)
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pInput->newWeapon = GetPacketByte(pPacket);
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if (pInput->syncFlags.mlookChange)
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pInput->q16mlook = GetPacketDWord(pPacket);
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gNetFifoHead[nPlayer]++;
|
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for (int i = gSyncRate; i > 1; i--)
|
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{
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GINPUT *pInput2 = &gFifoInput[gNetFifoHead[nPlayer]&255][nPlayer];
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memcpy(pInput2, pInput, sizeof(GINPUT));
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pInput2->keyFlags.word = 0;
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pInput2->useFlags.byte = 0;
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pInput2->newWeapon = 0;
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pInput2->syncFlags.weaponChange = 0;
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gNetFifoHead[nPlayer]++;
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}
|
|
while (pPacket < packet+nSize)
|
|
{
|
|
int checkSum[4];
|
|
GetPacketBuffer(pPacket, checkSum, sizeof(checkSum));
|
|
memcpy(gCheckFifo[gCheckHead[nPlayer]&255][nPlayer], checkSum, sizeof(checkSum));
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|
gCheckHead[nPlayer]++;
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
pPacket += 4;
|
|
if (*pPacket != '/' || (*pPacket == 0 && *(pPacket+1) == 0) || (*(pPacket+1) >= '1' && *(pPacket+1) <= '8' && *(pPacket+1)-'1' == myconnectindex))
|
|
{
|
|
sprintf(buffer, VanillaMode() ? "%s : %s" : "%s: %s", gProfile[nPlayer].name, pPacket);
|
|
viewSetMessage(buffer, VanillaMode() ? 0 : 10); // 10: dark blue
|
|
sndStartSample("DMRADIO", 128, -1);
|
|
}
|
|
break;
|
|
case 4:
|
|
sndStartSample(4400+GetPacketByte(pPacket), 128, 1, 0);
|
|
break;
|
|
case 7:
|
|
nPlayer = GetPacketDWord(pPacket);
|
|
dassert(nPlayer != myconnectindex);
|
|
netWaitForEveryone(0);
|
|
netPlayerQuit(nPlayer);
|
|
netWaitForEveryone(0);
|
|
break;
|
|
case 249:
|
|
nPlayer = GetPacketDWord(pPacket);
|
|
dassert(nPlayer != myconnectindex);
|
|
netPlayerQuit(nPlayer);
|
|
netWaitForEveryone(0);
|
|
break;
|
|
case 250:
|
|
gPlayerReady[nPlayer]++;
|
|
break;
|
|
case 251:
|
|
memcpy(&gProfile[nPlayer], pPacket, sizeof(PROFILE));
|
|
break;
|
|
case 252:
|
|
pPacket += 4;
|
|
memcpy(&gPacketStartGame, pPacket, sizeof(PKT_STARTGAME));
|
|
if (gPacketStartGame.version != word_1328AC)
|
|
ThrowError("\nThese versions of Blood cannot play together.\n");
|
|
gStartNewGame = 1;
|
|
break;
|
|
case 255:
|
|
inputState.SetKeyStatus(sc_Escape, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void netBroadcastPlayerLogoff(int nPlayer)
|
|
{
|
|
if (numplayers < 2)
|
|
return;
|
|
netWaitForEveryone(0);
|
|
netPlayerQuit(nPlayer);
|
|
if (nPlayer != myconnectindex)
|
|
netWaitForEveryone(0);
|
|
}
|
|
|
|
void netBroadcastMyLogoff(bool bRestart)
|
|
{
|
|
if (numplayers < 2)
|
|
return;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 7);
|
|
PutPacketDWord(pPacket, myconnectindex);
|
|
netSendPacketAll(packet, pPacket - packet);
|
|
netWaitForEveryone(0);
|
|
ready2send = 0;
|
|
gQuitGame = true;
|
|
if (bRestart)
|
|
gRestartGame = true;
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
}
|
|
|
|
void netBroadcastPlayerInfo(int nPlayer)
|
|
{
|
|
PROFILE *pProfile = &gProfile[nPlayer];
|
|
strcpy(pProfile->name, playername);
|
|
pProfile->skill = gSkill;
|
|
pProfile->nAutoAim = cl_autoaim;
|
|
pProfile->nWeaponSwitch = cl_weaponswitch;
|
|
if (numplayers < 2)
|
|
return;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 251);
|
|
PutPacketBuffer(pPacket, pProfile, sizeof(PROFILE));
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
}
|
|
|
|
void netBroadcastNewGame(void)
|
|
{
|
|
if (numplayers < 2)
|
|
return;
|
|
gPacketStartGame.version = word_1328AC;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 252);
|
|
PutPacketDWord(pPacket, myconnectindex);
|
|
PutPacketBuffer(pPacket, &gPacketStartGame, sizeof(PKT_STARTGAME));
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
}
|
|
|
|
void netBroadcastTaunt(int nPlayer, int nTaunt)
|
|
{
|
|
UNREFERENCED_PARAMETER(nPlayer);
|
|
if (numplayers > 1)
|
|
{
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 4);
|
|
PutPacketByte(pPacket, nTaunt);
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
}
|
|
sndStartSample(4400+nTaunt, 128, 1, 0);
|
|
}
|
|
|
|
void netBroadcastMessage(int nPlayer, const char *pzMessage)
|
|
{
|
|
if (numplayers > 1)
|
|
{
|
|
int nSize = strlen(pzMessage);
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 3);
|
|
PutPacketDWord(pPacket, nPlayer);
|
|
PutPacketBuffer(pPacket, pzMessage, nSize+1);
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
}
|
|
}
|
|
|
|
void netWaitForEveryone(char a1)
|
|
{
|
|
if (numplayers < 2)
|
|
return;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 250);
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
gPlayerReady[myconnectindex]++;
|
|
int p;
|
|
do
|
|
{
|
|
if (inputState.EscapePressed() && a1)
|
|
Bexit(0);
|
|
gameHandleEvents();
|
|
faketimerhandler();
|
|
for (p = connecthead; p >= 0; p = connectpoint2[p])
|
|
if (gPlayerReady[p] < gPlayerReady[myconnectindex])
|
|
break;
|
|
if (gRestartGame || gNetPlayers <= 1)
|
|
break;
|
|
} while (p >= 0);
|
|
}
|
|
|
|
void sub_7AC28(const char *pzString)
|
|
{
|
|
if (numplayers < 2)
|
|
return;
|
|
if (pzString)
|
|
{
|
|
int nLength = strlen(pzString);
|
|
if (nLength > 0)
|
|
{
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 5);
|
|
PutPacketBuffer(pPacket, pzString, nLength+1);
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void netSendEmptyPackets(void)
|
|
{
|
|
ClockTicks nClock = totalclock;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 254);
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
if (nClock <= totalclock)
|
|
{
|
|
nClock = totalclock+4;
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_7AD90(GINPUT *pInput)
|
|
{
|
|
byte_28E3B0.at0 |= pInput->syncFlags.byte;
|
|
byte_28E3B0.at4 += pInput->forward;
|
|
byte_28E3B0.at8 += pInput->q16turn;
|
|
byte_28E3B0.atc += pInput->strafe;
|
|
byte_28E3B0.at10 |= pInput->buttonFlags.byte;
|
|
byte_28E3B0.at14 |= pInput->keyFlags.word;
|
|
byte_28E3B0.at18 |= pInput->useFlags.byte;
|
|
if (pInput->newWeapon)
|
|
byte_28E3B0.at1c = pInput->newWeapon;
|
|
byte_28E3B0.at1d = pInput->q16mlook;
|
|
}
|
|
|
|
void sub_7AE2C(GINPUT *pInput)
|
|
{
|
|
pInput->syncFlags.byte = byte_28E3B0.at0;
|
|
pInput->forward = byte_28E3B0.at4;
|
|
pInput->q16turn = byte_28E3B0.at8;
|
|
pInput->strafe = byte_28E3B0.atc;
|
|
pInput->buttonFlags.byte = byte_28E3B0.at10;
|
|
pInput->keyFlags.word = byte_28E3B0.at14;
|
|
pInput->useFlags.byte = byte_28E3B0.at18;
|
|
pInput->newWeapon = byte_28E3B0.at1c;
|
|
pInput->q16mlook = byte_28E3B0.at1d;
|
|
memset(&byte_28E3B0, 0, sizeof(byte_28E3B0));
|
|
}
|
|
|
|
void netMasterUpdate(void)
|
|
{
|
|
if (myconnectindex != connecthead)
|
|
return;
|
|
char v4 = 0;
|
|
do
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
if (gNetFifoMasterTail >= gNetFifoHead[p])
|
|
{
|
|
if (v4)
|
|
return;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 254);
|
|
for (; p >= 0; p = connectpoint2[p])
|
|
netSendPacket(p, packet, pPacket-packet);
|
|
return;
|
|
}
|
|
v4 = 1;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 0);
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
GINPUT *pInput = &gFifoInput[gNetFifoMasterTail&255][p];
|
|
if (pInput->buttonFlags.byte)
|
|
pInput->syncFlags.buttonChange = 1;
|
|
if (pInput->keyFlags.word)
|
|
pInput->syncFlags.keyChange = 1;
|
|
if (pInput->useFlags.byte)
|
|
pInput->syncFlags.useChange = 1;
|
|
if (pInput->newWeapon)
|
|
pInput->syncFlags.weaponChange = 1;
|
|
if (pInput->q16mlook)
|
|
pInput->syncFlags.mlookChange = 1;
|
|
PutPacketByte(pPacket, pInput->syncFlags.byte);
|
|
PutPacketWord(pPacket, pInput->forward);
|
|
PutPacketDWord(pPacket, pInput->q16turn);
|
|
PutPacketWord(pPacket, pInput->strafe);
|
|
if (pInput->syncFlags.buttonChange)
|
|
PutPacketByte(pPacket, pInput->buttonFlags.byte);
|
|
if (pInput->syncFlags.keyChange)
|
|
PutPacketWord(pPacket, pInput->keyFlags.word);
|
|
if (pInput->syncFlags.useChange)
|
|
PutPacketByte(pPacket, pInput->useFlags.byte);
|
|
if (pInput->syncFlags.weaponChange)
|
|
PutPacketByte(pPacket, pInput->newWeapon);
|
|
if (pInput->syncFlags.mlookChange)
|
|
PutPacketDWord(pPacket, pInput->q16mlook);
|
|
}
|
|
if ((gNetFifoMasterTail&15) == 0)
|
|
{
|
|
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
|
|
PutPacketByte(pPacket, ClipRange(myMinLag[p], -128, 127));
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
myMinLag[p] = 0x7fffffff;
|
|
}
|
|
while (gSendCheckTail != gCheckHead[myconnectindex])
|
|
{
|
|
PutPacketBuffer(pPacket, gCheckFifo[gSendCheckTail&255][myconnectindex], 16);
|
|
gSendCheckTail++;
|
|
}
|
|
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
|
|
netSendPacket(p, packet, pPacket-packet);
|
|
gNetFifoMasterTail++;
|
|
} while (1);
|
|
}
|
|
|
|
void netGetInput(void)
|
|
{
|
|
if (numplayers > 1)
|
|
netGetPackets();
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
if (gNetFifoHead[myconnectindex]-200 > gNetFifoHead[p])
|
|
return;
|
|
ctrlGetInput();
|
|
sub_7AD90(&gInput);
|
|
if (gNetFifoHead[myconnectindex]&(gSyncRate-1))
|
|
{
|
|
GINPUT *pInput1 = &gFifoInput[gNetFifoHead[myconnectindex]&255][myconnectindex];
|
|
GINPUT *pInput2 = &gFifoInput[(gNetFifoHead[myconnectindex]-1)&255][myconnectindex];
|
|
memcpy(pInput1, pInput2, sizeof(GINPUT));
|
|
pInput1->keyFlags.word = 0;
|
|
pInput1->useFlags.byte = 0;
|
|
pInput1->newWeapon = 0;
|
|
pInput1->syncFlags.weaponChange = 0;
|
|
gNetFifoHead[myconnectindex]++;
|
|
return;
|
|
}
|
|
GINPUT *pInput = &gFifoInput[gNetFifoHead[myconnectindex]&255][myconnectindex];
|
|
sub_7AE2C(pInput);
|
|
memcpy(&gInput, pInput, sizeof(GINPUT));
|
|
gNetFifoHead[myconnectindex]++;
|
|
if (gGameOptions.nGameType == 0 || numplayers == 1)
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
if (p != myconnectindex)
|
|
{
|
|
GINPUT *pInput1 = &gFifoInput[(gNetFifoHead[p]-1)&255][p];
|
|
GINPUT *pInput2 = &gFifoInput[gNetFifoHead[p]&255][p];
|
|
memcpy(pInput2, pInput1, sizeof(GINPUT));
|
|
gNetFifoHead[p]++;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
if (p != myconnectindex)
|
|
{
|
|
int nLag = gNetFifoHead[myconnectindex]-1-gNetFifoHead[p];
|
|
myMinLag[p] = ClipHigh(nLag, myMinLag[p]);
|
|
myMaxLag = ClipLow(nLag, myMaxLag);
|
|
}
|
|
}
|
|
if (((gNetFifoHead[myconnectindex]-1)&15) == 0)
|
|
{
|
|
int t = myMaxLag-gBufferJitter;
|
|
myMaxLag = 0;
|
|
if (t > 0)
|
|
gBufferJitter += (3+t)>>2;
|
|
else if (t < 0)
|
|
gBufferJitter -= (1-t)>>2;
|
|
}
|
|
if (gPacketMode == PACKETMODE_2)
|
|
{
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 2);
|
|
if (((gNetFifoHead[myconnectindex]-1)&15) == 0)
|
|
{
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
|
|
PutPacketByte(pPacket, ClipRange(myMinLag[p], -128, 127));
|
|
}
|
|
else
|
|
{
|
|
int t = myMinLag[connecthead]-otherMinLag;
|
|
if (klabs(t) > 2)
|
|
{
|
|
if (klabs(t) > 8)
|
|
{
|
|
if (t < 0)
|
|
t++;
|
|
t >>= 1;
|
|
}
|
|
else
|
|
t = ksgn(t);
|
|
totalclock -= t<<2;
|
|
otherMinLag += t;
|
|
myMinLag[connecthead] -= t;
|
|
}
|
|
}
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
myMinLag[p] = 0x7fffffff;
|
|
}
|
|
if (gInput.buttonFlags.byte)
|
|
gInput.syncFlags.buttonChange = 1;
|
|
if (gInput.keyFlags.word)
|
|
gInput.syncFlags.keyChange = 1;
|
|
if (gInput.useFlags.byte)
|
|
gInput.syncFlags.useChange = 1;
|
|
if (gInput.newWeapon)
|
|
gInput.syncFlags.weaponChange = 1;
|
|
if (gInput.q16mlook)
|
|
gInput.syncFlags.mlookChange = 1;
|
|
PutPacketByte(pPacket, gInput.syncFlags.byte);
|
|
PutPacketWord(pPacket, gInput.forward);
|
|
PutPacketDWord(pPacket, gInput.q16turn);
|
|
PutPacketWord(pPacket, gInput.strafe);
|
|
if (gInput.syncFlags.buttonChange)
|
|
PutPacketByte(pPacket, gInput.buttonFlags.byte);
|
|
if (gInput.syncFlags.keyChange)
|
|
PutPacketWord(pPacket, gInput.keyFlags.word);
|
|
if (gInput.syncFlags.useChange)
|
|
PutPacketByte(pPacket, gInput.useFlags.byte);
|
|
if (gInput.syncFlags.weaponChange)
|
|
PutPacketByte(pPacket, gInput.newWeapon);
|
|
if (gInput.syncFlags.mlookChange)
|
|
PutPacketDWord(pPacket, gInput.q16mlook);
|
|
while (gSendCheckTail != gCheckHead[myconnectindex])
|
|
{
|
|
unsigned int *checkSum = gCheckFifo[gSendCheckTail&255][myconnectindex];
|
|
PutPacketBuffer(pPacket, checkSum, 16);
|
|
gSendCheckTail++;
|
|
}
|
|
netSendPacketAll(packet, pPacket-packet);
|
|
return;
|
|
}
|
|
if (myconnectindex != connecthead)
|
|
{
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 1);
|
|
if (gInput.buttonFlags.byte)
|
|
gInput.syncFlags.buttonChange = 1;
|
|
if (gInput.keyFlags.word)
|
|
gInput.syncFlags.keyChange = 1;
|
|
if (gInput.useFlags.byte)
|
|
gInput.syncFlags.useChange = 1;
|
|
if (gInput.newWeapon)
|
|
gInput.syncFlags.weaponChange = 1;
|
|
if (gInput.q16mlook)
|
|
gInput.syncFlags.mlookChange = 1;
|
|
PutPacketByte(pPacket, gInput.syncFlags.byte);
|
|
PutPacketWord(pPacket, gInput.forward);
|
|
PutPacketDWord(pPacket, gInput.q16turn);
|
|
PutPacketWord(pPacket, gInput.strafe);
|
|
if (gInput.syncFlags.buttonChange)
|
|
PutPacketByte(pPacket, gInput.buttonFlags.byte);
|
|
if (gInput.syncFlags.keyChange)
|
|
PutPacketWord(pPacket, gInput.keyFlags.word);
|
|
if (gInput.syncFlags.useChange)
|
|
PutPacketByte(pPacket, gInput.useFlags.byte);
|
|
if (gInput.syncFlags.weaponChange)
|
|
PutPacketByte(pPacket, gInput.newWeapon);
|
|
if (gInput.syncFlags.mlookChange)
|
|
PutPacketDWord(pPacket, gInput.q16mlook);
|
|
if (((gNetFifoHead[myconnectindex]-1)&15) == 0)
|
|
{
|
|
int t = myMinLag[connecthead]-otherMinLag;
|
|
if (klabs(t) > 2)
|
|
{
|
|
if (klabs(t) > 8)
|
|
{
|
|
if (t < 0)
|
|
t++;
|
|
t >>= 1;
|
|
}
|
|
else
|
|
t = ksgn(t);
|
|
totalclock -= t<<2;
|
|
otherMinLag += t;
|
|
myMinLag[connecthead] -= t;
|
|
}
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
myMinLag[p] = 0x7fffffff;
|
|
}
|
|
while (gSendCheckTail != gCheckHead[myconnectindex])
|
|
{
|
|
PutPacketBuffer(pPacket, gCheckFifo[gSendCheckTail&255][myconnectindex], 16);
|
|
gSendCheckTail++;
|
|
}
|
|
netSendPacket(connecthead, packet, pPacket-packet);
|
|
return;
|
|
}
|
|
netMasterUpdate();
|
|
}
|
|
|
|
void netInitialize(bool bConsole)
|
|
{
|
|
netDeinitialize();
|
|
memset(gPlayerReady, 0, sizeof(gPlayerReady));
|
|
sub_79760();
|
|
#ifndef NETCODE_DISABLE
|
|
char buffer[128];
|
|
gNetENetServer = gNetENetClient = NULL;
|
|
//gNetServerPacketHead = gNetServerPacketTail = 0;
|
|
gNetPacketHead = gNetPacketTail = 0;
|
|
if (gNetMode == NETWORK_NONE)
|
|
{
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
if (!gHaveNetworking)
|
|
{
|
|
initprintf("An error occurred while initializing ENet.\n");
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
if (gNetMode == NETWORK_SERVER)
|
|
{
|
|
memset(gNetPlayerPeer, 0, sizeof(gNetPlayerPeer));
|
|
ENetEvent event;
|
|
gNetENetAddress.host = ENET_HOST_ANY;
|
|
gNetENetAddress.port = gNetPort;
|
|
gNetENetServer = enet_host_create(&gNetENetAddress, 8, BLOOD_ENET_CHANNEL_MAX, 0, 0);
|
|
if (!gNetENetServer)
|
|
{
|
|
initprintf("An error occurred while trying to create an ENet server host.\n");
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
|
|
numplayers = 1;
|
|
// Wait for clients
|
|
if (!bConsole)
|
|
{
|
|
char buffer[128];
|
|
sprintf(buffer, "Waiting for players (%i\\%i)", numplayers, gNetPlayers);
|
|
viewLoadingScreen(2518, "Network Game", NULL, buffer);
|
|
videoNextPage();
|
|
}
|
|
while (numplayers < gNetPlayers)
|
|
{
|
|
handleevents();
|
|
if (quitevent)
|
|
{
|
|
netServerDisconnect();
|
|
QuitGame();
|
|
}
|
|
if (!bConsole && KB_KeyPressed(sc_Escape))
|
|
{
|
|
netServerDisconnect();
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
if (enet_host_check_events(gNetENetServer, &event) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
{
|
|
char ipaddr[32];
|
|
|
|
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
|
|
initprintf("Client connected: %s:%u\n", ipaddr, event.peer->address.port);
|
|
numplayers++;
|
|
for (int i = 1; i < kMaxPlayers; i++)
|
|
{
|
|
if (gNetPlayerPeer[i] == NULL)
|
|
{
|
|
gNetPlayerPeer[i] = event.peer;
|
|
break;
|
|
}
|
|
}
|
|
if (!bConsole)
|
|
{
|
|
char buffer[128];
|
|
sprintf(buffer, "Waiting for players (%i\\%i)", numplayers, gNetPlayers);
|
|
viewLoadingScreen(2518, "Network Game", NULL, buffer);
|
|
videoNextPage();
|
|
}
|
|
break;
|
|
}
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
{
|
|
char ipaddr[32];
|
|
|
|
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
|
|
initprintf("Client disconnected: %s:%u\n", ipaddr, event.peer->address.port);
|
|
numplayers--;
|
|
for (int i = 1; i < kMaxPlayers; i++)
|
|
{
|
|
if (gNetPlayerPeer[i] == event.peer)
|
|
{
|
|
gNetPlayerPeer[i] = NULL;
|
|
for (int j = kMaxPlayers-1; j > i; j--)
|
|
{
|
|
if (gNetPlayerPeer[j])
|
|
{
|
|
gNetPlayerPeer[i] = gNetPlayerPeer[j];
|
|
gNetPlayerPeer[j] = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!bConsole)
|
|
{
|
|
char buffer[128];
|
|
sprintf(buffer, "Waiting for players (%i\\%i)", numplayers, gNetPlayers);
|
|
viewLoadingScreen(2518, "Network Game", NULL, buffer);
|
|
videoNextPage();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
}
|
|
initprintf("All clients connected\n");
|
|
|
|
dassert(numplayers >= 1);
|
|
|
|
gInitialNetPlayers = gNetPlayers = numplayers;
|
|
connecthead = 0;
|
|
for (int i = 0; i < numplayers-1; i++)
|
|
connectpoint2[i] = i+1;
|
|
connectpoint2[numplayers-1] = -1;
|
|
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
|
|
// Send connect info
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, BLOOD_SERVICE_CONNECTINFO);
|
|
PKT_CONNECTINFO connectinfo;
|
|
connectinfo.numplayers = numplayers;
|
|
connectinfo.connecthead = connecthead;
|
|
for (int i = 0; i < numplayers; i++)
|
|
connectinfo.connectpoint2[i] = connectpoint2[i];
|
|
PutPacketBuffer(pPacket, &connectinfo, sizeof(connectinfo));
|
|
ENetPacket *pEPacket = enet_packet_create(packet, pPacket-packet, ENET_PACKET_FLAG_RELIABLE);
|
|
enet_host_broadcast(gNetENetServer, BLOOD_ENET_SERVICE, pEPacket);
|
|
//enet_packet_destroy(pEPacket);
|
|
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
|
|
// Send id
|
|
myconnectindex = 0;
|
|
for (int i = 1; i < numplayers; i++)
|
|
{
|
|
if (!gNetPlayerPeer[i])
|
|
continue;
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, BLOOD_SERVICE_CONNECTID);
|
|
PutPacketByte(pPacket, i);
|
|
ENetPacket *pEPacket = enet_packet_create(packet, pPacket-packet, ENET_PACKET_FLAG_RELIABLE);
|
|
enet_peer_send(gNetPlayerPeer[i], BLOOD_ENET_SERVICE, pEPacket);
|
|
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
}
|
|
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
}
|
|
else if (gNetMode == NETWORK_CLIENT)
|
|
{
|
|
ENetEvent event;
|
|
sprintf(buffer, "Connecting to %s:%u", gNetAddress, gNetPort);
|
|
initprintf("%s\n", buffer);
|
|
if (!bConsole)
|
|
{
|
|
viewLoadingScreen(2518, "Network Game", NULL, buffer);
|
|
videoNextPage();
|
|
}
|
|
gNetENetClient = enet_host_create(NULL, 1, BLOOD_ENET_CHANNEL_MAX, 0, 0);
|
|
enet_address_set_host(&gNetENetAddress, gNetAddress);
|
|
gNetENetAddress.port = gNetPort;
|
|
gNetENetPeer = enet_host_connect(gNetENetClient, &gNetENetAddress, BLOOD_ENET_CHANNEL_MAX, 0);
|
|
if (!gNetENetPeer)
|
|
{
|
|
initprintf("No available peers for initiating an ENet connection.\n");
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
if (enet_host_service(gNetENetClient, &event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT)
|
|
initprintf("Connected to %s:%i\n", gNetAddress, gNetPort);
|
|
else
|
|
{
|
|
initprintf("Could not connect to %s:%i\n", gNetAddress, gNetPort);
|
|
netDeinitialize();
|
|
return;
|
|
}
|
|
bool bWaitServer = true;
|
|
if (!bConsole)
|
|
{
|
|
viewLoadingScreen(2518, "Network Game", NULL, "Waiting for server response");
|
|
videoNextPage();
|
|
}
|
|
while (bWaitServer)
|
|
{
|
|
handleevents();
|
|
if (quitevent)
|
|
{
|
|
netClientDisconnect();
|
|
QuitGame();
|
|
}
|
|
if (!bConsole && KB_KeyPressed(sc_Escape))
|
|
{
|
|
netClientDisconnect();
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
if (enet_host_check_events(gNetENetClient, &event) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
initprintf("Lost connection to server\n");
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
//initprintf("NETEVENT\n");
|
|
if (event.channelID == BLOOD_ENET_SERVICE)
|
|
{
|
|
char *pPacket = (char*)event.packet->data;
|
|
switch (GetPacketByte(pPacket))
|
|
{
|
|
case BLOOD_SERVICE_CONNECTINFO:
|
|
{
|
|
PKT_CONNECTINFO *connectinfo = (PKT_CONNECTINFO*)pPacket;
|
|
gInitialNetPlayers = gNetPlayers = numplayers = connectinfo->numplayers;
|
|
connecthead = connectinfo->connecthead;
|
|
for (int i = 0; i < numplayers; i++)
|
|
connectpoint2[i] = connectinfo->connectpoint2[i];
|
|
//initprintf("BLOOD_SERVICE_CONNECTINFO\n");
|
|
break;
|
|
}
|
|
case BLOOD_SERVICE_CONNECTID:
|
|
dassert(numplayers > 1);
|
|
myconnectindex = GetPacketByte(pPacket);
|
|
bWaitServer = false;
|
|
//initprintf("BLOOD_SERVICE_CONNECTID\n");
|
|
break;
|
|
}
|
|
}
|
|
enet_packet_destroy(event.packet);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
initprintf("Successfully connected to server\n");
|
|
}
|
|
gNetENetInit = true;
|
|
gGameOptions.nGameType = 2;
|
|
#endif
|
|
}
|
|
|
|
void netDeinitialize(void)
|
|
{
|
|
#ifndef NETCODE_DISABLE
|
|
if (!gNetENetInit)
|
|
return;
|
|
gNetENetInit = false;
|
|
if (gNetMode != NETWORK_NONE)
|
|
{
|
|
if (gNetENetServer)
|
|
{
|
|
netServerDisconnect();
|
|
enet_host_destroy(gNetENetServer);
|
|
}
|
|
else if (gNetENetClient)
|
|
{
|
|
netClientDisconnect();
|
|
enet_host_destroy(gNetENetClient);
|
|
}
|
|
enet_deinitialize();
|
|
}
|
|
gNetENetServer = gNetENetClient = NULL;
|
|
#endif
|
|
}
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
void netPostEPacket(ENetPacket *pEPacket)
|
|
{
|
|
//static int number;
|
|
//initprintf("netPostEPacket %i\n", number++);
|
|
gNetPacketFifo[gNetPacketHead] = pEPacket;
|
|
gNetPacketHead = (gNetPacketHead+1)%kENetFifoSize;
|
|
}
|
|
#endif
|
|
|
|
void netUpdate(void)
|
|
{
|
|
#ifndef NETCODE_DISABLE
|
|
ENetEvent event;
|
|
if (gNetMode == NETWORK_NONE)
|
|
return;
|
|
|
|
if (gNetENetServer)
|
|
{
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
while (enet_host_check_events(gNetENetServer, &event) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
{
|
|
int nPlayer;
|
|
for (nPlayer = connectpoint2[connecthead]; nPlayer >= 0; nPlayer = connectpoint2[nPlayer])
|
|
if (gNetPlayerPeer[nPlayer] == event.peer)
|
|
break;
|
|
|
|
for (int p = 0; p < kMaxPlayers; p++)
|
|
if (gNetPlayerPeer[p] == event.peer)
|
|
gNetPlayerPeer[p] = NULL;
|
|
if (nPlayer >= 0)
|
|
{
|
|
// TODO: Game most likely will go out of sync here...
|
|
char *pPacket = packet;
|
|
PutPacketByte(pPacket, 249);
|
|
PutPacketDWord(pPacket, nPlayer);
|
|
netSendPacketAll(packet, pPacket - packet);
|
|
netPlayerQuit(nPlayer);
|
|
netWaitForEveryone(0);
|
|
}
|
|
if (gNetPlayers <= 1)
|
|
{
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
switch (event.channelID)
|
|
{
|
|
case BLOOD_ENET_SERVICE:
|
|
{
|
|
char *pPacket = (char*)event.packet->data;
|
|
if (GetPacketByte(pPacket) != BLOOD_SERVICE_SENDTOID)
|
|
ThrowError("Packet error\n");
|
|
int nDest = GetPacketByte(pPacket);
|
|
int nSource = GetPacketByte(pPacket);
|
|
int nSize = event.packet->dataLength-3;
|
|
if (gNetPlayerPeer[nDest] != NULL)
|
|
{
|
|
ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 1, ENET_PACKET_FLAG_RELIABLE);
|
|
char *pPBuffer = (char*)pNetPacket->data;
|
|
PutPacketByte(pPBuffer, nSource);
|
|
PutPacketBuffer(pPBuffer, pPacket, nSize);
|
|
enet_peer_send(gNetPlayerPeer[nDest], BLOOD_ENET_GAME, pNetPacket);
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
}
|
|
enet_packet_destroy(event.packet);
|
|
break;
|
|
}
|
|
case BLOOD_ENET_GAME:
|
|
netPostEPacket(event.packet);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
}
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
}
|
|
else if (gNetENetClient)
|
|
{
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
while (enet_host_check_events(gNetENetClient, &event) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
initprintf("Lost connection to server\n");
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
gQuitGame = gRestartGame = true;
|
|
return;
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
switch (event.channelID)
|
|
{
|
|
case BLOOD_ENET_SERVICE:
|
|
{
|
|
ThrowError("Packet error\n");
|
|
break;
|
|
}
|
|
case BLOOD_ENET_GAME:
|
|
netPostEPacket(event.packet);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
}
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void faketimerhandler(void)
|
|
{
|
|
#ifndef NETCODE_DISABLE
|
|
if (gNetMode != NETWORK_NONE && gNetENetInit)
|
|
netUpdate();
|
|
#if 0
|
|
if (gGameClock >= gNetFifoClock && ready2send)
|
|
{
|
|
gNetFifoClock += 4;
|
|
netGetInput();
|
|
}
|
|
#endif
|
|
#endif
|
|
//if (gNetMode != NETWORK_NONE && gNetENetInit)
|
|
// enet_host_service(gNetMode == NETWORK_SERVER ? gNetENetServer : gNetENetClient, NULL, 0);
|
|
}
|
|
|
|
void netPlayerQuit(int nPlayer)
|
|
{
|
|
char buffer[128];
|
|
sprintf(buffer, "%s left the game with %d frags.", gProfile[nPlayer].name, gPlayer[nPlayer].fragCount);
|
|
viewSetMessage(buffer);
|
|
if (gGameStarted)
|
|
{
|
|
seqKill(3, gPlayer[nPlayer].pSprite->extra);
|
|
actPostSprite(gPlayer[nPlayer].nSprite, kStatFree);
|
|
if (nPlayer == gViewIndex)
|
|
gViewIndex = myconnectindex;
|
|
gView = &gPlayer[gViewIndex];
|
|
}
|
|
if (nPlayer == connecthead)
|
|
{
|
|
connecthead = connectpoint2[connecthead];
|
|
//if (gPacketMode == PACKETMODE_1)
|
|
{
|
|
//byte_27B2CC = 1;
|
|
gQuitGame = true;
|
|
gRestartGame = true;
|
|
gNetPlayers = 1;
|
|
//gQuitRequest = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
if (connectpoint2[p] == nPlayer)
|
|
connectpoint2[p] = connectpoint2[nPlayer];
|
|
}
|
|
#ifndef NETCODE_DISABLE
|
|
gNetPlayerPeer[nPlayer] = NULL;
|
|
#endif
|
|
}
|
|
gNetPlayers--;
|
|
numplayers = ClipLow(numplayers-1, 1);
|
|
if (gNetPlayers <= 1)
|
|
{
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
}
|
|
}
|
|
|
|
END_BLD_NS
|