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Christoph Oelckers 6c5d9c3507 - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
When doing this during startup it can be done by regular cleanup measures.
This also moves two larger chunks of networking code out of game.cpp.

Nevertheless, the fact that enet is a very dirty library which directly depends on Windows types is a big problem because it bleeds Windows definitions everywhere thanks to poor abstraction in all relevant layers.
2019-11-01 07:26:49 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake
libraries - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
package/common
platform - deleted some unused files. 2019-10-19 20:30:08 +02:00
source - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
tools
wadsrc - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00
.gitattributes
.gitignore - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
_clang-format
AUTHORS.md
CMakeLists.txt - use std::filesystem for directory traversal. 2019-10-29 19:53:46 +01:00