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https://github.com/ZDoom/raze-gles.git
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696 lines
18 KiB
C
696 lines
18 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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//#include <conio.h>
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#include <stdio.h>
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#include <string.h>
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#include "types.h"
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#include "fx_man.h"
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#include "music.h"
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#include "duke3d.h"
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#include "util_lib.h"
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#include "osd.h"
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#ifdef _WIN32
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#ifdef USE_OPENAL
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#include "openal.h"
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#endif
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#endif
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#define LOUDESTVOLUME 150
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int backflag,numenvsnds;
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/*
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===================
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=
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= SoundStartup
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=
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===================
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*/
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void SoundStartup(void)
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{
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int status;
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// if they chose None lets return
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if (ud.config.FXDevice < 0) return;
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status = FX_Init(ud.config.FXDevice, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate);
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if (status == FX_Ok)
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{
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FX_SetVolume(ud.config.FXVolume);
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if (ud.config.ReverseStereo == 1)
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{
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FX_SetReverseStereo(!FX_GetReverseStereo());
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}
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status = FX_SetCallBack(testcallback);
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}
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if (status != FX_Ok)
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{
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sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error));
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gameexit(tempbuf);
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}
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}
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/*
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===================
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=
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= SoundShutdown
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=
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===================
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*/
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void SoundShutdown(void)
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{
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int status;
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// if they chose None lets return
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if (ud.config.FXDevice < 0)
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return;
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status = FX_Shutdown();
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if (status != FX_Ok)
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{
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sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString(FX_Error));
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gameexit(tempbuf);
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}
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}
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/*
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===================
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=
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= MusicStartup
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=
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===================
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*/
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void MusicStartup(void)
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{
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int status;
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// if they chose None lets return
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if (ud.config.MusicDevice < 0)
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return;
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status = MUSIC_Init(ud.config.MusicDevice, 0);
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if (status == MUSIC_Ok)
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{
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MUSIC_SetVolume(ud.config.MusicVolume);
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}
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else
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{
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initprintf("Couldn't find selected sound card, or, error w/ sound card itself.\n");
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SoundShutdown();
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uninittimer();
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uninitengine();
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CONTROL_Shutdown();
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CONFIG_WriteSetup();
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KB_Shutdown();
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uninitgroupfile();
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//unlink("duke3d.tmp");
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exit(-1);
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}
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}
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/*
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===================
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=
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= MusicShutdown
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=
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===================
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*/
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void MusicShutdown(void)
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{
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int status;
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// if they chose None lets return
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if (ud.config.MusicDevice < 0)
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return;
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status = MUSIC_Shutdown();
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if (status != MUSIC_Ok)
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{
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Error(MUSIC_ErrorString(MUSIC_ErrorCode));
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}
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}
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void MusicUpdate(void)
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{
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MUSIC_Update();
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}
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unsigned char menunum=0;
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void intomenusounds(void)
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{
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short menusnds[] =
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{
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LASERTRIP_EXPLODE,
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DUKE_GRUNT,
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DUKE_LAND_HURT,
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CHAINGUN_FIRE,
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SQUISHED,
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KICK_HIT,
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PISTOL_RICOCHET,
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PISTOL_BODYHIT,
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PISTOL_FIRE,
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SHOTGUN_FIRE,
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BOS1_WALK,
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RPG_EXPLODE,
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PIPEBOMB_BOUNCE,
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PIPEBOMB_EXPLODE,
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NITEVISION_ONOFF,
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RPG_SHOOT,
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SELECT_WEAPON
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};
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sound(menusnds[menunum++]);
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menunum %= 17;
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}
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void _playmusic(const char *fn)
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{
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#if defined(_WIN32)
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int fp, l;
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#else
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extern void PlayMusic(char *_filename);
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#endif
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if (fn == NULL) return;
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if (ud.config.MusicToggle == 0) return;
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if (ud.config.MusicDevice < 0) return;
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#if defined(_WIN32)
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fp = kopen4load((char *)fn,0);
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if (fp == -1) return;
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l = kfilelength(fp);
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MUSIC_StopSong();
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Musicsize=0;
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if(!MusicPtr)
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MusicPtr=Bcalloc(1,l * sizeof(char));
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else MusicPtr=Brealloc(MusicPtr,l * sizeof(char));
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Musicsize=l;
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kread(fp, (unsigned char *)MusicPtr, l);
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kclose(fp);
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MUSIC_PlaySong((unsigned char *)MusicPtr, MUSIC_LoopSong);
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#else
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// FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
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MUSIC_SetVolume(ud.config.MusicVolume);
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PlayMusic((char *)fn);
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#endif
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}
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int playmusic(const char *fn, const int sel)
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{
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Musicsize=0;
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if(map[sel].musicfn1 != NULL)
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_playmusic(map[sel].musicfn1);
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if(!Musicsize)
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{
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_playmusic(fn);
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return 0;
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}
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return 1;
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}
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int loadsound(unsigned int num)
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{
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int fp = -1, l;
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if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
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if (ud.config.FXDevice < 0) return 0;
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if (g_sounds[num].filename == NULL)
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{
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OSD_Printf("Sound (#%d) not defined!\n",num);
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return 0;
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}
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if(g_sounds[num].filename1)fp = kopen4load(g_sounds[num].filename1,loadfromgrouponly);
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if (fp == -1)fp = kopen4load(g_sounds[num].filename,loadfromgrouponly);
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if (fp == -1)
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{
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// Bsprintf(fta_quotes[113],"g_sounds %s(#%d) not found.",sounds[num],num);
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// FTA(113,g_player[myconnectindex].ps);
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OSD_Printf("Sound %s(#%d) not found.\n",g_sounds[num].filename,num);
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return 0;
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}
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l = kfilelength(fp);
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g_sounds[num].soundsiz = l;
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g_sounds[num].lock = 200;
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allocache((int *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
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kread(fp, g_sounds[num].ptr , l);
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kclose(fp);
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return 1;
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}
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int xyzsound(int num,int i,int x,int y,int z)
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{
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int sndist, cx, cy, cz, j,k;
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int pitche,pitchs,cs;
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int voice, sndang, ca, pitch;
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// if(num != 358) return 0;
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if (num >= MAXSOUNDS ||
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ud.config.FXDevice < 0 ||
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((g_sounds[num].m&8) && ud.lockout) ||
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ud.config.SoundToggle == 0 ||
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g_sounds[num].num > 3 ||
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FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
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(g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= 26*3) ||
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g_player[myconnectindex].ps->gm&MODE_MENU) return -1;
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if (g_sounds[num].m&128)
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{
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sound(num);
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return 0;
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}
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if (g_sounds[num].m&4)
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{
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if (ud.config.VoiceToggle==0)
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return -1;
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else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.config.VoiceToggle!=2)
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return -1;
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for (j=0;j<MAXSOUNDS;j++)
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for (k=0;k<g_sounds[j].num;k++)
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if ((g_sounds[j].num > 0) && (g_sounds[j].m&4))
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return -1;
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}
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cx = g_player[screenpeek].ps->oposx;
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cy = g_player[screenpeek].ps->oposy;
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cz = g_player[screenpeek].ps->oposz;
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cs = g_player[screenpeek].ps->cursectnum;
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ca = g_player[screenpeek].ps->ang+g_player[screenpeek].ps->look_ang;
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sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);
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if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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sndist = divscale14(sndist,(SHT+1));
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pitchs = g_sounds[num].ps;
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pitche = g_sounds[num].pe;
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cx = klabs(pitche-pitchs);
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if (cx)
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{
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if (pitchs < pitche)
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pitch = pitchs + (rand()%cx);
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else pitch = pitche + (rand()%cx);
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}
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else pitch = pitchs;
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sndist += g_sounds[num].vo;
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if (sndist < 0) sndist = 0;
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if (sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
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sndist += sndist>>5;
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switch (num)
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{
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case PIPEBOMB_EXPLODE:
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case LASERTRIP_EXPLODE:
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case RPG_EXPLODE:
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if (sndist > (6144))
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sndist = 6144;
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if (sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
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pitch -= 1024;
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break;
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default:
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if (sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
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pitch = -768;
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if (sndist > 31444 && PN != MUSICANDSFX)
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return -1;
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break;
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}
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if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch;
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if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
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{
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if (g_sounds[num].SoundOwner[0].i == i) stopsound(num);
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else if (g_sounds[num].num > 1) stopsound(num);
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else if (badguy(&sprite[i]) && sprite[i].extra <= 0) stopsound(num);
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}
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if (PN == APLAYER && sprite[i].yvel == screenpeek)
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{
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sndang = 0;
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sndist = 0;
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}
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else
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{
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sndang = 2048 + ca - getangle(cx-x,cy-y);
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sndang &= 2047;
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}
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if (g_sounds[num].ptr == 0)
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{
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if (loadsound(num) == 0) return 0;
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}
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else
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{
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if (g_sounds[num].lock < 200)
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g_sounds[num].lock = 200;
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else g_sounds[num].lock++;
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}
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if (g_sounds[num].m&16) sndist = 0;
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if (sndist < ((255-LOUDESTVOLUME)<<6))
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sndist = ((255-LOUDESTVOLUME)<<6);
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if (g_sounds[num].m&1)
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{
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unsigned short start;
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if (g_sounds[num].num > 0) return -1;
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start = *(unsigned short *)(g_sounds[num].ptr + 0x14);
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if (*g_sounds[num].ptr == 'C')
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voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
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pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
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else
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if (*g_sounds[num].ptr == 'O')
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voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
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pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
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else
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voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
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pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
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}
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else
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{
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if (*g_sounds[num].ptr == 'C')
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voice = FX_PlayVOC3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
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else
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if (*g_sounds[num].ptr == 'O')
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voice = FX_PlayOGG3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
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else
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voice = FX_PlayWAV3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
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}
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if (voice > FX_Ok)
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{
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g_sounds[num].SoundOwner[g_sounds[num].num].i = i;
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g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
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g_sounds[num].num++;
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}
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else g_sounds[num].lock--;
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return (voice);
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}
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void sound(int num)
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{
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int pitch,pitche,pitchs,cx;
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int voice;
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int start;
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if (ud.config.FXDevice < 0) return;
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if (ud.config.SoundToggle==0) return;
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if (ud.config.VoiceToggle==0 && (g_sounds[num].m&4)) return;
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if ((g_sounds[num].m&8) && ud.lockout) return;
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if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return;
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if (num > MAXSOUNDS-1 || !g_sounds[num].filename)
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{
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OSD_Printf("WARNING: invalid sound #%d\n",num);
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return;
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}
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pitchs = g_sounds[num].ps;
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pitche = g_sounds[num].pe;
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cx = klabs(pitche-pitchs);
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if (cx)
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{
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if (pitchs < pitche)
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pitch = pitchs + (rand()%cx);
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else pitch = pitche + (rand()%cx);
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}
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else pitch = pitchs;
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if (g_sounds[num].ptr == 0)
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{
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if (loadsound(num) == 0) return;
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}
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else
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{
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if (g_sounds[num].lock < 200)
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g_sounds[num].lock = 200;
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else g_sounds[num].lock++;
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}
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if (g_sounds[num].m&1)
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{
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if (*g_sounds[num].ptr == 'C')
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{
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start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14);
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voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
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pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
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}
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else
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if (*g_sounds[num].ptr == 'O')
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{
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start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14);
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voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
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pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
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}
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else
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{
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start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14);
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voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
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pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
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}
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}
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else
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{
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if (*g_sounds[num].ptr == 'C')
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voice = FX_PlayVOC3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
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else
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if (*g_sounds[num].ptr == 'O')
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voice = FX_PlayOGG3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
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else
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voice = FX_PlayWAV3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
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}
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if (voice > FX_Ok) return;
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g_sounds[num].lock--;
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}
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int spritesound(unsigned int num, int i)
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{
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if (num >= MAXSOUNDS) return -1;
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return xyzsound(num,i,SX,SY,SZ);
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}
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void stopspritesound(int num, int i)
|
|
{
|
|
UNREFERENCED_PARAMETER(i);
|
|
stopsound(num);
|
|
}
|
|
|
|
void stopsound(int num)
|
|
{
|
|
if (g_sounds[num].num > 0)
|
|
{
|
|
FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice);
|
|
testcallback(num);
|
|
}
|
|
}
|
|
|
|
void stopenvsound(int num,int i)
|
|
{
|
|
int j, k;
|
|
|
|
if (g_sounds[num].num > 0)
|
|
{
|
|
k = g_sounds[num].num;
|
|
for (j=0;j<k;j++)
|
|
if (g_sounds[num].SoundOwner[j].i == i)
|
|
{
|
|
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pan3dsound(void)
|
|
{
|
|
int sndist, sx, sy, sz, cx, cy, cz;
|
|
int sndang,ca,j,k,i,cs;
|
|
|
|
numenvsnds = 0;
|
|
|
|
if (ud.camerasprite == -1)
|
|
{
|
|
cx = g_player[screenpeek].ps->oposx;
|
|
cy = g_player[screenpeek].ps->oposy;
|
|
cz = g_player[screenpeek].ps->oposz;
|
|
cs = g_player[screenpeek].ps->cursectnum;
|
|
ca = g_player[screenpeek].ps->ang+g_player[screenpeek].ps->look_ang;
|
|
}
|
|
else
|
|
{
|
|
cx = sprite[ud.camerasprite].x;
|
|
cy = sprite[ud.camerasprite].y;
|
|
cz = sprite[ud.camerasprite].z;
|
|
cs = sprite[ud.camerasprite].sectnum;
|
|
ca = sprite[ud.camerasprite].ang;
|
|
}
|
|
|
|
for (j=0;j<MAXSOUNDS;j++) for (k=0;k<g_sounds[j].num;k++)
|
|
{
|
|
i = g_sounds[j].SoundOwner[k].i;
|
|
|
|
sx = sprite[i].x;
|
|
sy = sprite[i].y;
|
|
sz = sprite[i].z;
|
|
|
|
if (PN == APLAYER && sprite[i].yvel == screenpeek)
|
|
{
|
|
sndang = 0;
|
|
sndist = 0;
|
|
}
|
|
else
|
|
{
|
|
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
|
|
sndang &= 2047;
|
|
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
|
|
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
|
|
sndist = divscale14(sndist,(SHT+1));
|
|
}
|
|
|
|
sndist += g_sounds[j].vo;
|
|
if (sndist < 0) sndist = 0;
|
|
|
|
if (sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT))
|
|
sndist += sndist>>5;
|
|
|
|
if (PN == MUSICANDSFX && SLT < 999)
|
|
numenvsnds++;
|
|
|
|
switch (j)
|
|
{
|
|
case PIPEBOMB_EXPLODE:
|
|
case LASERTRIP_EXPLODE:
|
|
case RPG_EXPLODE:
|
|
if (sndist > (6144)) sndist = (6144);
|
|
break;
|
|
default:
|
|
if (sndist > 31444 && PN != MUSICANDSFX)
|
|
{
|
|
stopsound(j);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (g_sounds[j].ptr == 0 && loadsound(j) == 0) continue;
|
|
if (g_sounds[j].m&16) sndist = 0;
|
|
|
|
if (sndist < ((255-LOUDESTVOLUME)<<6))
|
|
sndist = ((255-LOUDESTVOLUME)<<6);
|
|
|
|
FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>6,sndist>>6);
|
|
}
|
|
}
|
|
|
|
void testcallback(unsigned int num)
|
|
{
|
|
int tempi,tempj,tempk;
|
|
|
|
if ((int)num < 0)
|
|
{
|
|
if (lumplockbyte[-num] >= 200)
|
|
lumplockbyte[-num]--;
|
|
return;
|
|
}
|
|
|
|
tempk = g_sounds[num].num;
|
|
|
|
if (tempk > 0)
|
|
{
|
|
if ((g_sounds[num].m&16) == 0)
|
|
for (tempj=0;tempj<tempk;tempj++)
|
|
{
|
|
tempi = g_sounds[num].SoundOwner[tempj].i;
|
|
if (sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
|
|
{
|
|
hittype[tempi].temp_data[0] = 0;
|
|
if ((tempj + 1) < tempk)
|
|
{
|
|
g_sounds[num].SoundOwner[tempj].voice = g_sounds[num].SoundOwner[tempk-1].voice;
|
|
g_sounds[num].SoundOwner[tempj].i = g_sounds[num].SoundOwner[tempk-1].i;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
g_sounds[num].num--;
|
|
g_sounds[num].SoundOwner[tempk-1].i = -1;
|
|
}
|
|
|
|
g_sounds[num].lock--;
|
|
}
|
|
|
|
void clearsoundlocks(void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<MAXSOUNDS;i++)
|
|
if (g_sounds[i].lock >= 200)
|
|
g_sounds[i].lock = 199;
|
|
|
|
for (i=0;i<11;i++)
|
|
if (lumplockbyte[i] >= 200)
|
|
lumplockbyte[i] = 199;
|
|
}
|
|
|
|
int isspritemakingsound(int i, int num)
|
|
{
|
|
UNREFERENCED_PARAMETER(i);
|
|
if (num < 0) num=0; // FIXME
|
|
return (g_sounds[num].num > 0);
|
|
}
|
|
|
|
int issoundplaying(int i, int num)
|
|
{
|
|
if (i == -1)
|
|
{
|
|
if (g_sounds[num].lock == 200)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
return(g_sounds[num].num);
|
|
}
|