mirror of
https://github.com/ZDoom/raze-gles.git
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6bffdf80a1
Game compiles and runs but transparency doesn't work yet. # Conflicts: # source/CMakeLists.txt # source/core/menu/menu.cpp # source/core/textures/buildtiles.cpp
40 lines
No EOL
1.7 KiB
C++
40 lines
No EOL
1.7 KiB
C++
// ****************************************************************************
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// * This file is part of the HqMAME project. It is distributed under *
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// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
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// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
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// * *
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// * Additionally and as a special exception, the author gives permission *
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// * to link the code of this program with the MAME library (or with modified *
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// * versions of MAME that use the same license as MAME), and distribute *
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// * linked combinations including the two. You must obey the GNU General *
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// * Public License in all respects for all of the code used other than MAME. *
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// * If you modify this file, you may extend this exception to your version *
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// * of the file, but you are not obligated to do so. If you do not wish to *
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// * do so, delete this exception statement from your version. *
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// ****************************************************************************
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#ifndef __XBRZ_CONFIG_OLD_HEADER_INCLUDED__
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#define __XBRZ_CONFIG_OLD_HEADER_INCLUDED__
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//do NOT include any headers here! used by xBRZ_dll!!!
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namespace xbrz_old
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{
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struct ScalerCfg
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{
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ScalerCfg() :
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luminanceWeight_(1),
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equalColorTolerance_(30),
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dominantDirectionThreshold(3.6),
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steepDirectionThreshold(2.2),
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newTestAttribute_(0) {}
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double luminanceWeight_;
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double equalColorTolerance_;
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double dominantDirectionThreshold;
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double steepDirectionThreshold;
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double newTestAttribute_; //unused; test new parameters
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};
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}
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#endif |