raze-gles/source/core/rendering
Christoph Oelckers 6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00
..
gl - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
hwrenderer - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
i_video.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
r_videoscale.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
r_videoscale.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
v_framebuffer.cpp - transitioned FTexture. 2020-05-24 19:12:22 +02:00
v_video.cpp - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
v_video.h - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00