raze-gles/source
Christoph Oelckers 6b431cec2c - fixed: True color texture replacements were set up incorrectly.
They incorrectly set themselves up as their own glow and detail textures.
These layers also weren't disabled for the next texture.
2019-12-30 20:44:37 +01:00
..
blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
common - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
duke3d - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
exhumed - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
glbackend - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - more cleanup. 2019-12-29 17:04:38 +01:00
rr - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
sw - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Disable linux files as they are missing 2019-12-30 09:12:25 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00