raze-gles/source
Christoph Oelckers 6b431cec2c - fixed: True color texture replacements were set up incorrectly.
They incorrectly set themselves up as their own glow and detail textures.
These layers also weren't disabled for the next texture.
2019-12-30 20:44:37 +01:00
..
blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
common - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
duke3d - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
exhumed - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
glbackend - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
libsmackerdec
platform
rr - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
sw - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
thirdparty
CMakeLists.txt
g_pch.h
gitinfo.cpp