raze-gles/source/glbackend
Christoph Oelckers 7ec8368688 - used the wrong formula to calculate shadeDiv. 2020-01-01 11:49:32 +01:00
..
gl_hwtexture.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_hwtexture.h
gl_palmanager.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_renderstate.h
gl_samplers.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_samplers.h
gl_shader.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_shader.h
gl_texture.cpp - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
gl_uniform.h
glbackend.cpp - used the wrong formula to calculate shadeDiv. 2020-01-01 11:49:32 +01:00
glbackend.h - had a look at Exhumed's shade tables and implemented the necessary adjustments for the 3 with abnormal gradients. 2019-12-31 22:53:03 +01:00
hw_draw2d.cpp - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00