raze-gles/source/core/menu
Christoph Oelckers 6a10a7f266 - changed the rules for dimming the menu to be more clear
It will no longer depend on the game state when the menu was opened but the current game state - only on the dedicated menu screen there's no dimming - everywhere else a dim gets applied.

Also renamed GS_DEMOSCREEN to GS_MENUSCREEN for clarity
2020-08-11 00:46:27 +02:00
..
imagescroller.cpp - do not restart one-page image scrollers with Enter 2020-08-10 01:12:53 +02:00
joystickmenu.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
listmenu.cpp - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
loadsavemenu.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
menu.cpp - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
menu.h - added a sound for advancing multi-screen menus. 2020-08-05 00:32:29 +02:00
menudef.cpp - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
menuinput.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
messagebox.cpp - always play menu sounds by calling M_MenuSound to check the menu_sounds CVAR. 2020-08-02 22:16:26 +02:00
optionmenu.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
optionmenuitems.h - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
resolutionmenu.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
savegamemanager.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00