raze-gles/source/common
Christoph Oelckers 68dc8d1812 - remove in_mousedeadzone, mirroring EDuke's removal of this. 2020-01-29 21:06:47 +01:00
..
2d - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
console - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
filesystem - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
fonts - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - fixed option menu positioning. 2020-01-27 22:29:00 +01:00
music - fixed compilation of POSIX targets 2020-01-28 11:00:25 +02:00
rendering - fixed rendering on macOS 2020-01-26 17:03:02 +01:00
sound - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
textures - rewrite of tileCopySection 2020-01-28 12:42:17 +01:00
utility - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
compositesavegame.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
gameconfigfile.cpp - this is a good stopping point for now, again... 2020-01-11 10:02:44 -05:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - enabled '+' command line args to execute CCMDs on startup. 2020-01-23 19:14:10 +01:00
gamecontrol.h - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
gamecvars.cpp - fixed some missing menu texts. 2020-01-28 21:36:30 +01:00
gamecvars.h - fixed the demo setup for Blood. 2020-01-26 22:22:41 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
inputstate.cpp - remove in_mousedeadzone, mirroring EDuke's removal of this. 2020-01-29 21:06:47 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
mapinfo.h - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
savegamehelp.h - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - fixed compile errors. 2020-01-28 21:44:39 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - fixed handling of statistics data. 2020-01-25 16:47:48 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h 0.3.2 2020-01-28 00:05:10 +01:00