raze-gles/source
2020-09-25 12:03:56 +10:00
..
blood - All Games: Unify processMovement(). 2020-09-24 22:32:37 +10:00
build - reinstated setuptile. 2020-09-23 18:18:22 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - processMovement(): Attenuate hidInput->dyaw when using for strafing. 2020-09-25 12:03:56 +10:00
exhumed - Exhumed: A few more positioning tweaks for the classic full and split HUDs. 2020-09-25 11:02:06 +10:00
games/duke - Duke: Tune sizing in FullscreenHUD1 for Duke 3D 1.3D and Nam/WW2GI. 2020-09-25 09:26:55 +10:00
glbackend - fixed interpolation of palette emulation. 2020-09-23 18:18:23 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
sw - All Games: Unify processMovement(). 2020-09-24 22:32:37 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - CMakeLists.txt fixes 2020-09-22 23:24:39 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00