raze-gles/source/core/menu
Christoph Oelckers 923833ccec - animated menus without frame rate cap
The frame rate cap is only deactivated if there's actual animations running so that leaving the game in the menu won't make the engine run at high frame rates.
Fixes #288.
2020-08-31 19:56:13 +02:00
..
imagescroller.cpp - animated menus without frame rate cap 2020-08-31 19:56:13 +02:00
joystickmenu.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
listmenu.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
loadsavemenu.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
menu.cpp - animated menus without frame rate cap 2020-08-31 19:56:13 +02:00
menu.h - animated menus without frame rate cap 2020-08-31 19:56:13 +02:00
menudef.cpp - disabled a few menu options for unsupported features in Exhumed. 2020-08-25 20:40:30 +02:00
menuinput.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
messagebox.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
optionmenu.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
optionmenuitems.h - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
resolutionmenu.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
savegamemanager.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00