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https://github.com/ZDoom/raze-gles.git
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66d126e9ff
So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter. git-svn-id: https://svn.eduke32.com/eduke32@3959 1a8010ca-5511-0410-912e-c29ae57300e0 |
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eduke32.sln | ||
eduke32.vcxproj | ||
eduke32.vcxproj.filters | ||
Makefile | ||
Makefile.common | ||
Makefile.deps | ||
Makefile.msvc |