raze-gles/polymer/eduke32
helixhorned 66d126e9ff Polymodes: properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0
So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter.

git-svn-id: https://svn.eduke32.com/eduke32@3959 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:10 +00:00
..
build Polymodes: properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0 2013-07-18 18:08:10 +00:00
package Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776. 2013-06-11 20:03:39 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
source Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
eduke32.vcxproj.filters Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
Makefile LunaCON: handle system gamearrays for some array commands. 2013-07-09 18:23:43 +00:00
Makefile.common Makefile.common: make LUNATIC be set to 0 if not set from env ("?=0"). 2013-07-13 21:05:05 +00:00
Makefile.deps Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
Makefile.msvc Dynamicsoundremap. 2013-06-01 06:55:30 +00:00