raze-gles/source
Christoph Oelckers 6672b8af99 - generalized the automap label code.
Using proper scaling and should be reusable from all games now.
2020-08-24 23:14:55 +02:00
..
blood - stat display fine tuning. 2020-08-24 22:18:45 +02:00
build - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
common - fixed bad offset with vertically mirrored sprites. 2020-08-24 21:15:22 +02:00
core - generalized the automap label code. 2020-08-24 23:14:55 +02:00
exhumed - InputState cleanup 2020-08-24 20:34:18 +02:00
games/duke - generalized the automap label code. 2020-08-24 23:14:55 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - make hud_scale a floating point CVAR. 2020-08-24 21:48:47 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00