..
Apple
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
build
Revert "compat.h: slightly reformat the NOWARN-related preprocessor directives."
2012-11-25 13:54:33 +00:00
eobj
Importing source for great justice
2006-04-13 20:47:06 +00:00
eobj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
installer
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
obj
Importing source for great justice
2006-04-13 20:47:06 +00:00
obj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
psd
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
rsrc
Replace SDL icons, freshly generated using GIMP 2.6.11.
2012-11-25 04:27:13 +00:00
samples
splitscreen: tweak base palette application, remove resp. code from splitscr.con.
2012-08-22 22:49:27 +00:00
source
Lunatic: better protection of array members inside structs.
2012-11-25 13:18:52 +00:00
Wii
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
Windows
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
buildlic.txt
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
ChangeLog
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
ChangeLog.html
Update repo to 1.4.0 beta 2
2006-07-18 21:08:38 +00:00
eduke32.sln
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
eduke32.vcxproj
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters
Remove the xdelta3 files from the VS2010 project, too
2012-11-16 16:41:04 +00:00
eduke32.vcxproj.user
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
m32help.hlp
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
2011-03-23 17:41:01 +00:00
MakeDistributions
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
Makefile
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
Makefile.common
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
Makefile.deps
Remove xdelta3 since it doesn't fit in with our current networking plans anymore
2012-11-16 15:40:28 +00:00
Makefile.msvc
Remove xdelta3 since it doesn't fit in with our current networking plans anymore
2012-11-16 15:40:28 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
nedmalloc.dll
Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7).
2012-10-15 00:17:30 +00:00
osxbuild.sh
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
SEHELP.HLP
STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
2012-09-08 22:18:47 +00:00
STHELP.HLP
STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
2012-09-08 22:18:47 +00:00
tiles.cfg
move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
2011-07-28 21:12:02 +00:00
wiibuild.bat
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00