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https://github.com/ZDoom/raze-gles.git
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b3474c75b2
This makes savegames practically the same as the initial snapshot of a demo. Saves are now named 'dukesavX.esv' (demos: 'edemoX.edm'). Additionally, many changes that couldn't/needn't be cleanly separated are added with this commit: - make spriteext_t have the same size across 32/64 bit platforms (actor_t partially) - prevent saving/loading in MP games (it certainly didn't work and still doesn't) - it's time we start using assertions! Define NDEBUG for releasse builds. - reset savegame major and minor versions (we have a new magic string, so no conflict) git-svn-id: https://svn.eduke32.com/eduke32@2207 1a8010ca-5511-0410-912e-c29ae57300e0
39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __menus_h__
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#define __menus_h__
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#include "savegame.h"
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extern char inputloc;
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extern int16_t g_skillSoundID;
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extern int32_t g_lastSaveSlot;
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extern int32_t g_quitDeadline;
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extern int32_t probey;
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extern int32_t voting;
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int32_t menutext_(int32_t x,int32_t y,int32_t s,int32_t p,char *t,int32_t bits);
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void ChangeToMenu(int32_t cm);
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void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
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void M_DisplayMenus(void);
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#endif
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