raze-gles/polymer
helixhorned 650d859a6f actors.c: factor out 4 almost identical code instances into proj_spawn_and_sound
Most differences are handled with function parameters, except that one instance
checked SpriteProjectile[i].spawns for being >0 instead of >=0.  The factored
function always checks for >=0.

git-svn-id: https://svn.eduke32.com/eduke32@2794 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:22 +00:00
..
eduke32 actors.c: factor out 4 almost identical code instances into proj_spawn_and_sound 2012-07-01 22:11:22 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00