raze-gles/source
Christoph Oelckers 6459f4e532 - refactored rotatesprite to really use the 2D drawer.
Mostly working, except clipping and weapon sprites.
2019-12-30 19:37:23 +01:00
..
blood - fixed compilation. 2019-12-29 22:47:40 +01:00
build - refactored rotatesprite to really use the 2D drawer. 2019-12-30 19:37:23 +01:00
common - refactored rotatesprite to really use the 2D drawer. 2019-12-30 19:37:23 +01:00
duke3d - fixed compilation. 2019-12-29 22:47:40 +01:00
exhumed - fixed compilation. 2019-12-29 22:47:40 +01:00
glbackend - refactored rotatesprite to really use the 2D drawer. 2019-12-30 19:37:23 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - more cleanup. 2019-12-29 17:04:38 +01:00
rr Fix redneck compiling 2019-12-29 22:34:16 +01:00
sw Refactor tsprite creation into renderAddTSpriteFromSprite 2019-12-29 22:22:19 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Disable linux files as they are missing 2019-12-30 09:12:25 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00