raze-gles/source/duke3d/src/sbar.h
Christoph Oelckers 55a879fcc0 - put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00

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C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
BEGIN_DUKE_NS
extern int32_t althud_flashing;
extern int32_t althud_numberpal;
extern int32_t althud_numbertile;
extern int32_t althud_shadows;
static FORCE_INLINE int32_t sbarsc(int32_t sc)
{
return scale(sc, ud.statusbarscale, 100);
}
int32_t sbarx16(int32_t x);
int32_t sbary16(int32_t y);
void G_DrawInventory(const DukePlayer_t *p);
void G_DrawStatusBar(int32_t snum);
END_DUKE_NS