raze-gles/polymer/eduke32/source/mapster32.h
helixhorned 606589f605 * Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height.
* slightly tweaked status line, now also displaying the number of bunches
* fix a couple of issues unearthed by valgrind and a TROR nextwall corruption when joining sectors

git-svn-id: https://svn.eduke32.com/eduke32@1930 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-09 17:36:02 +00:00

174 lines
5.1 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#define TICSPERFRAME 3
// #define VULGARITY
#define COLOR_RED 248
#define COLOR_WHITE 31
//#define NUMOPTIONS 9
//char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
uint8_t default_buildkeys[NUMBUILDKEYS] =
{
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
0x1e,0x2c,0xd1,0xc9,0x47,0x49,
0x9c,0x1c,0xd,0xc,0xf,0x29
};
// needed by build/src/defs.c
int32_t nextvoxid = 0;
extern int32_t whitecol;
extern char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck);
extern void updatenumsprites(void);
static char autospritehelp=0, autosecthelp=0;
//static int32_t lastmessagetime=-1;
static char tempbuf[1024];
static int32_t numsprite[MAXTILES], multisprite[MAXTILES];
static char lo[64];
static char levelname[BMAX_PATH];
static int16_t curwall=0, curwallnum=0;
static int16_t /*cursearchsprite=0,*/ cursearchspritenum=0, cursector_lotag=0, cursectornum=0;
static int16_t search_lotag=0,search_hitag=0;
static char wallsprite=0;
static char helpon=0;
//static char onwater=0;
static uint8_t onnames=4, usedcount=1;
static int16_t cursprite;
int32_t mousxplc, mousyplc;
static int32_t ppointhighlight;
//static int32_t counter=0;
static uint8_t nosprites=0,purpleon=0,skill=4;
static uint8_t framerateon=1,shadepreview=0;
int32_t autosave=180;
static int32_t autosavetimer;
static void SearchSectors(int32_t dir);
static inline void SpriteName(int16_t spritenum, char *lo2);
//static void PrintStatus(const char *string,int32_t num,char x,char y,char color);
void SetBOSS1Palette();
void SetSLIMEPalette();
void SetWATERPalette();
void SetGAMEPalette();
static void EditSpriteData(int16_t spritenum);
static void EditWallData(int16_t wallnum);
static void EditSectorData(int16_t sectnum);
static void FuncMenu(void);
#define BASEPALCOUNT 7
static uint8_t GAMEpalette[768], WATERpalette[768], SLIMEpalette[768], TITLEpalette[768];
static uint8_t REALMSpalette[768], BOSS1palette[768];
uint8_t *basepaltable[BASEPALCOUNT] = { palette, WATERpalette, SLIMEpalette, TITLEpalette, REALMSpalette, BOSS1palette, GAMEpalette };
static char num_tables;
static int32_t updownunits=1024;
static char getmessage[162], getmessageleng;
static int32_t getmessagetimeoff; //, charsperline;
//int32_t intro=0;
static int32_t acurpalette=0;
//void ContextHelp(int16_t spritenum);
//void ResetKeys();
extern void fixspritesectors(void);
//#define KEY_PRESSED(sc) KB_KeyPressed((sc))
// This table defines the various zoom levels, the numbers being the pixel width
// and height of the sprite when plotted on the screen. Probably zooms in too far
// for some, but I'm a blind old git :-(
#define FUCKING_GOOD_EYESIGHT 16
static const int32_t ZoomToThumbSize[] =
{
FUCKING_GOOD_EYESIGHT, 32, 64, 128, 192, 256, 384, 512
};
#define NUM_ZOOMS (sizeof(ZoomToThumbSize)/sizeof(ZoomToThumbSize[0]))
#define INITIAL_ZOOM 2
typedef struct
{
int32_t *pIds; // ptr to list of tile Ids
int32_t nIds; // num of tile ids
char *szText; // description to present to user.
char key1; // key1 and key2 are two alternative keypresses used to
char key2; // select tile set. Bodge to do eary upper/lower case handling
char color1; // 2d sprite color 1
char color2; // 2d sprite color 2
} TileGroup;
#define MAX_TILE_GROUPS 32
#define MAX_TILE_GROUP_ENTRIES 1024
static TileGroup s_TileGroups[MAX_TILE_GROUPS];
static int32_t tilegroupItems;
static int32_t tilegroupActors;
static int32_t tile_groups = 0;
#define NUMPRINTABLES 94
#define MAX_ALPHABETS 32
// alphabet definitions struct for the sprite text renderer
typedef struct
{
int16_t pic[NUMPRINTABLES]; // maps printable ASCII chars to tilenums
int8_t xofs[NUMPRINTABLES]; // additional offset
int8_t yofs[NUMPRINTABLES];
} alphabet_t;
static alphabet_t alphabets[MAX_ALPHABETS];
static int32_t numalphabets = 0;
#define FIRST_USER_ART_TILE 3584
// Some atomic tiles are sprinkled in the V1.3d's area but
// this is where the main atomic tiles start :-
#define FIRST_ATOMIC_TILE 4096
#define FIRST_EXTENDED_TILE 6144
#define SECOND_EXTENDED_TILE 9216
extern int16_t localartfreq[MAXTILES];
extern int16_t localartlookup[MAXTILES], localartlookupnum;
extern int32_t lockclock;
extern void clearkeys(void);
static int32_t gs_spriteTagValue[3][7];
static char gs_spriteTagInterested[3][7];
static int16_t gs_cursprite=-1;
//int32_t g_musicSize=0;