mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
619a7541f1
This looks like an ImGui bug - it doesn't like two identically labelled buttons on the same page, it seems. I now work around this by using strings with different numbers of spaces. Stupid but effective.
96 lines
No EOL
2.7 KiB
C++
96 lines
No EOL
2.7 KiB
C++
|
|
|
|
|
|
#include "imgui.h"
|
|
#include "v_draw.h"
|
|
#include "gamecvars.h"
|
|
#include "c_buttons.h"
|
|
#include "c_bind.h"
|
|
#include "inputstate.h"
|
|
|
|
FString activeCommand;
|
|
|
|
void sendKeyForBinding(int key)
|
|
{
|
|
Bindings.DoBind(KeyName(key), activeCommand);
|
|
GUICapture &= ~8;
|
|
}
|
|
|
|
|
|
bool ShowOptionMenu()
|
|
{
|
|
bool isOpen = true;
|
|
int w = screen->GetWidth(), h = screen->GetHeight();
|
|
double scale;
|
|
if (w >= 1024 && h >= 768)
|
|
{
|
|
scale = 1;
|
|
ImGui::SetNextWindowPos(ImVec2((w-1024)/2, (h-768)/2), ImGuiCond_Always);
|
|
ImGui::SetNextWindowSize(ImVec2(1024, 768), ImGuiCond_Always);
|
|
}
|
|
else
|
|
{
|
|
// This should use a smaller font!
|
|
scale = 640.0/1024.0;
|
|
ImGui::SetNextWindowPos(ImVec2((w-640)/2, (h-480)/2), ImGuiCond_Always);
|
|
ImGui::SetNextWindowSize(ImVec2(640, 480), ImGuiCond_Always);
|
|
}
|
|
|
|
|
|
const int window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
|
|
// Main body of the Demo window starts here.
|
|
if (!ImGui::Begin("Customize Controls", &isOpen, window_flags))
|
|
{
|
|
// Early out if the window is collapsed, as an optimization.
|
|
ImGui::End();
|
|
return false;
|
|
}
|
|
FString emptiness = " ";
|
|
|
|
for (int i = 0; i < NUMGAMEFUNCTIONS; i++)
|
|
{
|
|
FString al = buttonMap.GetButtonAlias(i);
|
|
FString cmd = "+" + al;
|
|
if (al.IsNotEmpty())
|
|
{
|
|
al.Substitute('_', ' ');
|
|
ImGui::Text(al.GetChars());
|
|
ImGui::SameLine(300*scale);
|
|
al = buttonMap.GetButtonName(i);
|
|
auto binds = Bindings.GetKeysForCommand(cmd);
|
|
al = C_NameKeys(binds.Data(), binds.Size());
|
|
// This looks like an ImGui bug - it doesn't like two identically labelled buttons on the same page, it seems.
|
|
// Work around this by using strings with different numbers of spaces. Stupid but effective.
|
|
if (al.IsEmpty()) { al = emptiness; emptiness << " "; }
|
|
if (ImGui::Button(al, ImVec2(450 * scale, 0)))
|
|
{
|
|
activeCommand = cmd;
|
|
ImGui::OpenPopup("Bind");
|
|
}
|
|
}
|
|
}
|
|
if (ImGui::BeginPopupModal("Bind", NULL, ImGuiWindowFlags_AlwaysAutoResize))
|
|
{
|
|
auto binds = Bindings.GetKeysForCommand(activeCommand);
|
|
auto al = C_NameKeys(binds.Data(), binds.Size());
|
|
|
|
ImGui::Text("Press 'bind' to enter binding mode or\n'delete' to clear all bindings for this action\n\nCurrently bound to this action:\n%s\n\n", al.GetChars());
|
|
ImGui::Separator();
|
|
if (ImGui::Button("Done", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); }
|
|
ImGui::SetItemDefaultFocus();
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Clear", ImVec2(120, 0))) { Bindings.UnbindACommand(activeCommand); }
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Bind", ImVec2(120, 0)))
|
|
{
|
|
// Todo: Set event handler to binding mode.
|
|
// Wait for a bound key to arrive and add to the current command.
|
|
GUICapture |= 8;
|
|
}
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
|
|
ImGui::End();
|
|
return isOpen;
|
|
} |