.. |
formats
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
hires
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
animtexture.cpp
|
- backend sync with GZDoom.
|
2020-05-31 21:25:52 +02:00 |
animtexture.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
bitmap.cpp
|
- added the special colormaps for the texture compositor.
|
2020-04-12 08:30:42 +02:00 |
bitmap.h
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
gametexture.cpp
|
- transitioned to using GZDoom's texture creation code.
|
2020-05-29 19:21:18 +02:00 |
gametexture.h
|
- transitioned matrix setup to use the backend's uniform buffer implementation.
|
2020-06-04 20:14:48 +02:00 |
hw_ihwtexture.cpp
|
- transitioned FTexture.
|
2020-05-24 19:12:22 +02:00 |
hw_ihwtexture.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
hw_material.cpp
|
- fixed clamp mode setup.
|
2020-05-31 23:08:56 +02:00 |
hw_material.h
|
- replaced detail matrix with a two element scale vector because that is all that is needed.
|
2020-05-31 12:23:35 +02:00 |
hw_texcontainer.h
|
- transitioned to using GZDoom's texture creation code.
|
2020-05-29 19:21:18 +02:00 |
image.cpp
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
image.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
imagehelpers.h
|
- finally managed to merge in the original texture system commit.
|
2020-05-24 22:53:14 +02:00 |
imagetexture.cpp
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
m_png.cpp
|
- m_png.cpp is common.
|
2020-04-12 08:30:42 +02:00 |
m_png.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
multipatchtexturebuilder.cpp
|
- transitioned matrix setup to use the backend's uniform buffer implementation.
|
2020-06-04 20:14:48 +02:00 |
skyboxtexture.cpp
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
skyboxtexture.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
texmanip.h
|
- added GZDoom's texture manager.
|
2020-05-24 16:11:10 +02:00 |
texture.cpp
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
textureid.h
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
texturemanager.cpp
|
- updated backend from GZDoom.
|
2020-05-30 23:10:17 +02:00 |
texturemanager.h
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
textures.h
|
- use GZDoom's gl_samplers.cpp
|
2020-05-28 23:48:50 +02:00 |
v_collection.cpp
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
v_collection.h
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |