raze-gles/source
Christoph Oelckers 60d7f4f7c2 - got rid of the RF_NPOTEmulation flag.
This can easily be controlled with the 2 main variables alone.
2020-06-07 09:30:55 +02:00
..
blood - disabled demos in blood. 2020-06-06 09:23:44 +02:00
build - got rid of the RF_NPOTEmulation flag. 2020-06-07 09:30:55 +02:00
common - transitioned matrix setup to use the backend's uniform buffer implementation. 2020-06-04 20:14:48 +02:00
core - disabled demos in blood. 2020-06-06 09:23:44 +02:00
duke3d Prevent tripbombs from being placed at extreme distances. 2020-06-04 21:39:14 +02:00
exhumed - moved the ShadeDiv array into the lookup table and took the numshades-2 divisor out of the stored value. 2020-06-05 23:18:21 +02:00
glbackend - got rid of the RF_NPOTEmulation flag. 2020-06-07 09:30:55 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
sw - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00