raze-gles/source/common/utility
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
basics.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
cmdlib.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
cmdlib.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
configfile.cpp
configfile.h
files.cpp
files.h
files_decompress.cpp
gstrings.h
i_time.cpp
i_time.h
m_argv.cpp
m_argv.h - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
m_crc32.h
m_png.cpp
m_png.h
m_swap.h
matrix.cpp
matrix.h
memarena.cpp
memarena.h
name.cpp
name.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
namedef.h - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
palentry.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
printf.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
sc_man.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
sc_man.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
sc_man_scanner.re
sc_man_tokens.h
stats.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
stats.h
stringtable.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
stringtable.h - some string rework 2019-12-09 01:00:46 +01:00
strnatcmp.c
strnatcmp.h
superfasthash.cpp
superfasthash.h
tarray.h - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
templates.h
tflags.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
utf8.cpp
utf8.h
vectors.h
w_zip.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h - plugged more memory leaks. 2019-12-24 18:53:29 +01:00