raze-gles/source/common/rendering
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
gl - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
gl_load - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
hwrenderer - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_framebuffer.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
v_video.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
v_video.h - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00