raze-gles/source/common/2d
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
drawparms.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
renderstyle.cpp
renderstyle.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
v_2ddrawer.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
v_2ddrawer.h - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
v_draw.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_draw.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_drawtext.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
v_text.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00