raze-gles/source
Christoph Oelckers 5e821de481 - replaced the leaky hash table that was used to handle the animations.
Just replaced with a linear array - for a hash table indexed with a string to be efficient, a much larger amount of data is needed than 20 or 30 entries.
This is also hardly the kind of data where losing a microsecond for performing the search matters.
2019-12-25 09:51:44 +01:00
..
blood - fixed Blood music and movie playback. 2019-12-25 01:10:13 +01:00
build - fixed voxels leaking memory. 2019-12-25 08:57:58 +01:00
common - fixed voxels leaking memory. 2019-12-25 08:57:58 +01:00
duke3d - replaced the leaky hash table that was used to handle the animations. 2019-12-25 09:51:44 +01:00
glbackend - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
libsmackerdec NBlood: Remove std::string from libsmackerdec to fix cutscene crashing with MinGW builds. 2019-12-25 09:02:18 +01:00
platform - fixed voxels leaking memory. 2019-12-25 08:57:58 +01:00
rr - replaced the leaky hash table that was used to handle the animations. 2019-12-25 09:51:44 +01:00
sw - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00