mirror of
https://github.com/ZDoom/raze-gles.git
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f8a807e3bb
This file really needs to go away, we do not need this kind of "compatibility".
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "demo.h"
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#include "screens.h"
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#include "baselayer.h"
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#include "cmdline.h"
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#include "m_argv.h"
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BEGIN_RR_NS
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int32_t g_fakeMultiMode = 0;
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static void G_AddDemo(const char* param)
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{
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Bstrncpy(tempbuf, param, sizeof(tempbuf));
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char * colon = (char *) Bstrchr(tempbuf, ':');
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int32_t framespertic=-1, numrepeats=1;
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if (colon && colon != tempbuf)
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{
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// -d<filename>:<num>[,<num>]
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// profiling options
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*(colon++) = 0;
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sscanf(colon, "%d,%d", &framespertic, &numrepeats);
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}
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Demo_SetFirst(tempbuf);
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if (framespertic < 0)
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{
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initprintf("Play demo %s.\n", g_firstDemoFile);
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}
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else
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{
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framespertic = clamp(framespertic, 0, 8)+1;
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// TODO: repeat count and gathering statistics.
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initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile,
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framespertic-1);
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Demo_PlayFirst(framespertic, 1);
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g_noLogo = 1;
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}
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}
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void G_CheckCommandLine()
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{
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if (Args->CheckParm("-condebug") || Args->CheckParm("-z")) g_scriptDebug = 1;
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if (Args->CheckParm("-altai"))
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{
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ud.playerai = 1;
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OSD_Printf("Other player AI.\n");
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}
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auto val = Args->CheckValue("-skill");
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if (val)
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{
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ud.m_player_skill = ud.player_skill = std::clamp((int)strtol(val, nullptr, 0), 0, 5);
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if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1;
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}
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val = Args->CheckValue("-respawn");
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if (val)
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{
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if (*val == '1') ud.m_respawn_monsters = 1;
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else if (*val == '2') ud.m_respawn_items = 1;
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else if (*val == '3') ud.m_respawn_inventory = 1;
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else
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{
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ud.m_respawn_monsters = 1;
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ud.m_respawn_items = 1;
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ud.m_respawn_inventory = 1;
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}
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OSD_Printf("Respawn on.\n");
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}
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}
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END_RR_NS
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