raze-gles/source
Christoph Oelckers 5cf54033ed - removed the demo code. 2020-08-15 22:31:44 +02:00
..
blood -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
build - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
common - use constexpr for translation utilities 2020-08-15 10:22:07 +02:00
core - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
exhumed - base palette cleanup. 2020-08-14 21:18:14 +02:00
games/duke -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed the demo code. 2020-08-15 22:31:44 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00