raze-gles/source/games/sw
Christoph Oelckers e30dc82676 - Cleanup of the voxel code.
* moving polymost_voxdraw into polymost.cpp.
* consolidated all remaining voxel code in hw_voxels.cpp. All original Build voxel code is completely gone now, except for polymost_voxdraw, so this got moved out of the build/ folder.
* integrate Blood's voxel init code into the main function.
* some further cleanup was allowed as a result of this, so engineInit is gone now because these parts can now be done outside the games' app_init functions.
2021-04-05 18:05:43 +02:00
..
src - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
all.cpp - same render interface rework for Shadow Warrior. 2021-03-21 12:22:50 +01:00