raze-gles/source/blood/src/loadsave.h
Christoph Oelckers 134122335b - first attempt to compile on a Mac
This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00

54 lines
1.6 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include <stdio.h>
#include "levels.h"
struct FSavegameNode;
BEGIN_BLD_NS
class LoadSave {
public:
static LoadSave head;
static FileWriter *hSFile;
static FileReader hLFile;
static TDeletingArray<LoadSave*> loadSaves;
LoadSave() {
loadSaves.Push(this);
}
virtual ~LoadSave() = default;
virtual void Save(void);
virtual void Load(void);
void Read(void *, int);
void Write(void *, int);
static void LoadGame(FSavegameNode *);
static void SaveGame(FSavegameNode*);
};
extern unsigned int gSavedOffset;
extern char *gSaveGamePic[10];
void UpdateSavedInfo(int nSlot);
void LoadSavedInfo(void);
void LoadSaveSetup(void);
END_BLD_NS