//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include #include "levels.h" struct FSavegameNode; BEGIN_BLD_NS class LoadSave { public: static LoadSave head; static FileWriter *hSFile; static FileReader hLFile; static TDeletingArray loadSaves; LoadSave() { loadSaves.Push(this); } virtual ~LoadSave() = default; virtual void Save(void); virtual void Load(void); void Read(void *, int); void Write(void *, int); static void LoadGame(FSavegameNode *); static void SaveGame(FSavegameNode*); }; extern unsigned int gSavedOffset; extern char *gSaveGamePic[10]; void UpdateSavedInfo(int nSlot); void LoadSavedInfo(void); void LoadSaveSetup(void); END_BLD_NS