mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
51bc13a9d7
git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
681 lines
24 KiB
C
681 lines
24 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "osdcmds.h"
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#include "cheats.h"
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// KEEPINSYNC game.h: enum cheatindex_t
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char CheatStrings [][MAXCHEATLEN] =
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{
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"cornholio", // 0
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"stuff", // 1
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"scotty###", // 2
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"coords", // 3
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"view", // 4
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"time", // 5
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"unlock", // 6
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"cashman", // 7
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"items", // 8
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"rate", // 9
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"skill#", // 10
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"beta", // 11
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"hyper", // 12
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"monsters", // 13
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"<RESERVED>", // 14
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"<RESERVED>", // 15
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"todd", // 16
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"showmap", // 17
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"kroz", // 18
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"allen", // 19
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"clip", // 20
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"weapons", // 21
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"inventory", // 22
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"keys", // 23
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"debug", // 24
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"<RESERVED>", // 25
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"cgs", // 26
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};
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const uint32_t CheatFunctionFlags [] =
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{
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1 << CHEATFUNC_GOD,
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1 << CHEATFUNC_GIVEEVERYTHING,
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1 << CHEATFUNC_WARP,
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1 << CHEATFUNC_COORDS,
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1 << CHEATFUNC_VIEW,
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0,
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1 << CHEATFUNC_UNLOCK,
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1 << CHEATFUNC_CASHMAN,
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1 << CHEATFUNC_GIVEALLITEMS,
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1 << CHEATFUNC_FRAMERATE,
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1 << CHEATFUNC_SKILL,
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1 << CHEATFUNC_QUOTEBETA,
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1 << CHEATFUNC_HYPER,
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1 << CHEATFUNC_MONSTERS,
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0,
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0,
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1 << CHEATFUNC_QUOTETODD,
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1 << CHEATFUNC_SHOWMAP,
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1 << CHEATFUNC_GOD,
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1 << CHEATFUNC_QUOTEALLEN,
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1 << CHEATFUNC_CLIP,
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1 << CHEATFUNC_GIVEWEAPONS,
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1 << CHEATFUNC_GIVEINVENTORY,
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1 << CHEATFUNC_GIVEKEYS,
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1 << CHEATFUNC_DEBUG,
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0,
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(1 << CHEATFUNC_GOD) | (1 << CHEATFUNC_GIVEEVERYTHING),
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};
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// KEEPINSYNC game.h: enum CheatCodeFunctions
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// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
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const uint8_t CheatFunctionIDs [] =
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{
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CHEAT_CASHMAN,
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CHEAT_CORNHOLIO,
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CHEAT_STUFF,
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CHEAT_WEAPONS,
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CHEAT_ITEMS,
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CHEAT_INVENTORY,
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CHEAT_KEYS,
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CHEAT_HYPER,
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CHEAT_VIEW,
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CHEAT_SHOWMAP,
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CHEAT_UNLOCK,
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CHEAT_CLIP,
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CHEAT_SCOTTY,
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CHEAT_SKILL,
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CHEAT_MONSTERS,
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CHEAT_RATE,
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CHEAT_BETA,
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CHEAT_TODD,
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CHEAT_ALLEN,
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CHEAT_COORDS,
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CHEAT_DEBUG,
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};
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char const * const g_NAMMattCheatQuote = "Matt Saettler. matts@saettler.com";
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void G_SetupCheats(void)
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{
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// KEEPINSYNC: NAM_WW2GI_CHEATS
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if (WW2GI)
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{
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#if 0
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// WWII GI's original cheat prefix temporarily disabled because W conflicts with WSAD movement
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CheatKeys[0] = CheatKeys[1] = sc_W;
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#else
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CheatKeys[0] = sc_G;
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CheatKeys[1] = sc_I;
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#endif
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Bstrcpy(CheatStrings[0], "2god");
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Bstrcpy(CheatStrings[1], "2blood");
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Bstrcpy(CheatStrings[2], "2level###");
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Bstrcpy(CheatStrings[3], "2coords");
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Bstrcpy(CheatStrings[4], "2view");
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Bstrcpy(CheatStrings[5], "<RESERVED>");
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Bstrcpy(CheatStrings[7], "<RESERVED>");
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Bstrcpy(CheatStrings[8], "<RESERVED>");
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Bstrcpy(CheatStrings[9], "2rate");
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Bstrcpy(CheatStrings[10], "2skill");
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Bstrcpy(CheatStrings[11], "<RESERVED>");
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Bstrcpy(CheatStrings[12], "<RESERVED>");
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Bstrcpy(CheatStrings[13], "<RESERVED>");
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Bstrcpy(CheatStrings[16], "2matt");
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Bstrcpy(CheatStrings[17], "2showmap");
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Bstrcpy(CheatStrings[18], "2ryan");
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Bstrcpy(CheatStrings[19], "<RESERVED>");
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Bstrcpy(CheatStrings[20], "2clip");
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Bstrcpy(CheatStrings[21], "2weapons");
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Bstrcpy(CheatStrings[22], "2inventory");
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Bstrcpy(CheatStrings[23], "<RESERVED>");
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Bstrcpy(CheatStrings[24], "2debug");
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Bstrcpy(CheatStrings[26], "2cgs");
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Bstrcpy(GametypeNames[0], "GI Match (Spawn)");
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Bstrcpy(GametypeNames[2], "GI Match (No Spawn)");
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}
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else if (NAM)
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{
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CheatKeys[0] = sc_N;
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CheatKeys[1] = sc_V;
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Bstrcpy(CheatStrings[0], "acaleb");
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Bstrcpy(CheatStrings[1], "ablood");
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Bstrcpy(CheatStrings[2], "alevel###");
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Bstrcpy(CheatStrings[3], "acoords");
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Bstrcpy(CheatStrings[4], "aview");
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Bstrcpy(CheatStrings[5], "<RESERVED>");
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Bstrcpy(CheatStrings[7], "<RESERVED>");
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Bstrcpy(CheatStrings[8], "<RESERVED>");
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Bstrcpy(CheatStrings[9], "arate");
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Bstrcpy(CheatStrings[10], "askill");
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Bstrcpy(CheatStrings[11], "<RESERVED>");
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Bstrcpy(CheatStrings[12], "ahyper");
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Bstrcpy(CheatStrings[13], "<RESERVED>");
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Bstrcpy(CheatStrings[16], "amatt");
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Bstrcpy(CheatStrings[17], "ashowmap");
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Bstrcpy(CheatStrings[18], "agod");
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Bstrcpy(CheatStrings[19], "<RESERVED>");
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Bstrcpy(CheatStrings[20], "aclip");
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Bstrcpy(CheatStrings[21], "aweapons");
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Bstrcpy(CheatStrings[22], "ainventory");
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Bstrcpy(CheatStrings[23], "<RESERVED>");
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Bstrcpy(CheatStrings[24], "adebug");
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Bstrcpy(CheatStrings[26], "acgs");
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Bstrcpy(GametypeNames[0], "GruntMatch (Spawn)");
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Bstrcpy(GametypeNames[2], "GruntMatch (No Spawn)");
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}
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}
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static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event)
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{
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defaultnum = VM_OnEventWithReturn(event, g_player[myconnectindex].ps->i, myconnectindex, defaultnum);
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if (defaultnum >= 0)
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g_player[myconnectindex].ps->inv_amount[invidx] = defaultnum;
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}
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static void G_CheatGetInv(void)
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{
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doinvcheat(GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
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doinvcheat(GET_HEATS, 1200, EVENT_CHEATGETHEAT);
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doinvcheat(GET_BOOTS, 200, EVENT_CHEATGETBOOT);
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doinvcheat(GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
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doinvcheat(GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
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doinvcheat(GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
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doinvcheat(GET_JETPACK, 1600, EVENT_CHEATGETJETPACK);
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doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID);
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}
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static void end_cheat(void)
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{
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyboardQueue();
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}
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static int32_t cheatbuflen;
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static int8_t cheatbuf[MAXCHEATLEN];
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void G_DoCheats(void)
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{
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int32_t ch, i, j, k=0, weapon;
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static int32_t vol1inited=0;
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char consolecheat = 0; // JBF 20030914
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if (osdcmd_cheatsinfo_stat.cheatnum != -1)
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{
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if (ud.player_skill == 4)
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{
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P_DoQuote(QUOTE_CHEATS_DISABLED, g_player[myconnectindex].ps);
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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return;
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}
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// JBF 20030914
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k = osdcmd_cheatsinfo_stat.cheatnum;
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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consolecheat = 1;
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}
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if (VOLUMEONE && !vol1inited)
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{
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// change "scotty###" to "scotty##"
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uint32_t const warpend = Bstrlen(CheatStrings[2]);
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if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
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CheatStrings[2][warpend-1] = '\0';
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Bstrcpy(CheatStrings[6], "<RESERVED>");
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vol1inited = 1;
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}
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if (consolecheat && numplayers < 2 && ud.recstat == 0)
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goto FOUNDCHEAT;
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if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
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return;
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if (g_player[myconnectindex].ps->cheat_phase == 1)
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{
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while (KB_KeyWaiting())
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{
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ch = Btolower(KB_GetCh());
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if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
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{
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g_player[myconnectindex].ps->cheat_phase = 0;
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// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
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return;
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}
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cheatbuf[cheatbuflen++] = (int8_t) ch;
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// This assertion is not obvious, but it should hold because of the
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// cheat string matching logic below.
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Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
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cheatbuf[cheatbuflen] = 0;
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// KB_ClearKeysDown();
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for (k=0; k < NUMCHEATCODES; k++)
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{
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for (j = 0; j<cheatbuflen; j++)
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{
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if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
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{
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if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
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if (j == cheatbuflen-1) return;
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}
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else break;
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}
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}
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g_player[myconnectindex].ps->cheat_phase = 0;
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return;
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FOUNDCHEAT:
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i = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, g_player[myconnectindex].ps->i, myconnectindex, k);
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if (k != CHEAT_COMEGETSOME) // Users are not allowed to interfere with TX's debugging cheat.
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k = i;
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{
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switch (k)
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{
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case CHEAT_WEAPONS:
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j = 0;
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if (VOLUMEONE)
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j = 6;
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for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
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{
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P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
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g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
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}
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P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
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end_cheat();
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return;
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case CHEAT_INVENTORY:
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G_CheatGetInv();
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P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
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end_cheat();
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return;
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case CHEAT_KEYS:
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g_player[myconnectindex].ps->got_access = 7;
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KB_FlushKeyboardQueue();
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P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps);
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end_cheat();
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return;
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case CHEAT_DEBUG:
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g_Debug = 1-g_Debug;
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G_DumpDebugInfo();
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Bsprintf(tempbuf, "Gamevars dumped to log");
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G_AddUserQuote(tempbuf);
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Bsprintf(tempbuf, "Map dumped to debug.map");
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G_AddUserQuote(tempbuf);
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end_cheat();
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break;
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case CHEAT_CLIP:
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ud.noclip = !ud.noclip;
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P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
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end_cheat();
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return;
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case CHEAT_RESERVED2:
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g_player[myconnectindex].ps->player_par = 0;
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g_player[myconnectindex].ps->gm = MODE_EOL;
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end_cheat();
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return;
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case CHEAT_ALLEN:
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P_DoQuote(QUOTE_CHEAT_ALLEN, g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_ClearKeyDown(sc_N);
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return;
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case CHEAT_CORNHOLIO:
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case CHEAT_KROZ:
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case CHEAT_COMEGETSOME:
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{
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const int32_t pi = g_player[myconnectindex].ps->i;
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ud.god = 1-ud.god;
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if (ud.god)
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{
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pus = 1;
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pub = 1;
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sprite[pi].cstat = 257;
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actor[pi].t_data[0] = 0;
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actor[pi].t_data[1] = 0;
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actor[pi].t_data[2] = 0;
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actor[pi].t_data[3] = 0;
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actor[pi].t_data[4] = 0;
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actor[pi].t_data[5] = 0;
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sprite[pi].hitag = 0;
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sprite[pi].lotag = 0;
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sprite[pi].pal = g_player[myconnectindex].ps->palookup;
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if (k != CHEAT_COMEGETSOME)
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{
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P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps);
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}
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else
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{
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Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Come Get Some!");
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S_PlaySound(DUKE_GETWEAPON2);
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P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
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G_CheatGetInv();
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for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
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g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
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for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
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P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
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g_player[myconnectindex].ps->got_access = 7;
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}
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}
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else
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{
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sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
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actor[pi].extra = -1;
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g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
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P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
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}
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sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
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actor[pi].extra = 0;
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if (k != CHEAT_COMEGETSOME)
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g_player[myconnectindex].ps->dead_flag = 0;
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end_cheat();
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return;
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}
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case CHEAT_STUFF:
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j = 0;
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if (VOLUMEONE)
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j = 6;
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for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
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g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
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for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
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P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
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G_CheatGetInv();
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g_player[myconnectindex].ps->got_access = 7;
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P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
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// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID;
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end_cheat();
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return;
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case CHEAT_SCOTTY:
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case CHEAT_SKILL:
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if (k == CHEAT_SCOTTY)
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{
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i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
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if (!consolecheat)
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{
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// JBF 20030914
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int16_t volnume, levnume;
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if (VOLUMEALL)
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{
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volnume = cheatbuf[i] - '0';
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levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
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}
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else
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{
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volnume = cheatbuf[i] - '0';
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levnume = cheatbuf[i+1] - '0';
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}
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volnume--;
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levnume--;
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if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
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levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
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{
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end_cheat();
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return;
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}
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ud.m_volume_number = ud.volume_number = volnume;
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|
ud.m_level_number = ud.level_number = levnume;
|
|
}
|
|
else
|
|
{
|
|
// JBF 20030914
|
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!consolecheat)
|
|
{
|
|
i = Bstrlen(CheatStrings[k])-1;
|
|
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
|
}
|
|
else
|
|
{
|
|
ud.m_player_skill = ud.player_skill = osdcmd_cheatsinfo_stat.volume;
|
|
}
|
|
}
|
|
/*if (numplayers > 1 && g_netServer)
|
|
Net_NewGame(ud.m_volume_number,ud.m_level_number);
|
|
else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_COORDS:
|
|
#ifdef USE_OPENGL
|
|
if (++ud.coords >= 3) ud.coords = 0;
|
|
#else
|
|
if (++ud.coords >= 2) ud.coords = 0;
|
|
#endif
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_VIEW:
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = totalclock;
|
|
}
|
|
// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_TIME:
|
|
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_UNLOCK:
|
|
if (VOLUMEONE) return;
|
|
|
|
for (i=numsectors-1; i>=0; i--) //Unlock
|
|
{
|
|
j = sector[i].lotag;
|
|
if (j == -1 || j == 32767) continue;
|
|
if ((j & 0x7fff) > 2)
|
|
{
|
|
if (j&(0xffff-16384))
|
|
sector[i].lotag &= (0xffff-16384);
|
|
G_OperateSectors(i, g_player[myconnectindex].ps->i);
|
|
}
|
|
}
|
|
G_OperateForceFields(g_player[myconnectindex].ps->i, -1);
|
|
|
|
P_DoQuote(QUOTE_CHEAT_UNLOCK, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_CASHMAN:
|
|
ud.cashman = 1-ud.cashman;
|
|
KB_ClearKeyDown(sc_N);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_ITEMS:
|
|
G_CheatGetInv();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
|
ud.showallmap = !ud.showallmap;
|
|
|
|
for (i=0; i<(MAXSECTORS>>3); i++)
|
|
show2dsector[i] = ud.showallmap*255;
|
|
|
|
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
|
|
g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_TODD:
|
|
if (NAM)
|
|
{
|
|
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], g_NAMMattCheatQuote);
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
P_DoQuote(QUOTE_CHEAT_TODD, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_RATE:
|
|
if (ud.tickrate++ > 2)
|
|
ud.tickrate = 0;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_BETA:
|
|
P_DoQuote(QUOTE_CHEAT_BETA, g_player[myconnectindex].ps);
|
|
KB_ClearKeyDown(sc_H);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_HYPER:
|
|
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
|
|
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
|
|
P_DoQuote(QUOTE_CHEAT_STEROIDS, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_MONSTERS:
|
|
{
|
|
const char *s [] ={ "On", "Off", "On (2)" };
|
|
|
|
if (++g_noEnemies == 3)
|
|
g_noEnemies = 0;
|
|
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
}
|
|
|
|
case CHEAT_RESERVED:
|
|
case CHEAT_RESERVED3:
|
|
ud.eog = 1;
|
|
g_player[myconnectindex].ps->player_par = 0;
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
KB_FlushKeyboardQueue();
|
|
return;
|
|
|
|
default:
|
|
end_cheat();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (KB_KeyPressed((uint8_t) CheatKeys[0]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
|
{
|
|
if (CheatKeys[0] == CheatKeys[1])
|
|
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
|
|
g_player[myconnectindex].ps->cheat_phase = -1;
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed((uint8_t) CheatKeys[1]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase == -1)
|
|
{
|
|
if (ud.player_skill == 4)
|
|
{
|
|
P_DoQuote(QUOTE_CHEATS_DISABLED, g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
}
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 1;
|
|
// P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
|
|
cheatbuflen = 0;
|
|
}
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
else if (g_player[myconnectindex].ps->cheat_phase != 0)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
|
|
KB_ClearKeyDown((uint8_t) CheatKeys[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|